- Blcmm borderlands 2 не работает
- Blcmm borderlands 2 не работает
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- Borderlands Community Mod Manager
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- Donation Points system
- No translation available on the Nexus
Blcmm borderlands 2 не работает
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you will only truly need
BLCMM: its the easiest way to prepare the game with hex injection and console key set up, you will need java to be able to open it however
So, now that you have BLCMM
Open it up, wait for it to check for updates and press the launch button (press ok if a message pops up btw)
after this you should get this window, in it press apply and that will edit your games .exe with a hex editor
after you do this, click on console key and select the one that you prefer ( i personally use F9 ), If everything worked the way it should, it should look like this
press ok and you should be done with this part
so now that you got the lengthy part out of the way. you will need to know where to put the mods
open your borderlands 2 folder and there will be this folder
this is where you want to put the .txt files, just toss em there like this and thats it, you have a new mod ready to be used
also, to execute the mods, open the game, press the console key you picked and type in exec + the name of the mod (also type in .txt)
now to a few personal mod recommendations
Koby’s rarity fix —
i am NOT associated with the guys behind BLCMM, im nothing but a player wanting to help people to have a better experience with this game, this is also my first guide ever so if you have any criticism please let me know so i can improve it
btw this exact process also works with the presequel.
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Blcmm borderlands 2 не работает
This is a repository for Community Mods made for the Borderlands series (specifically BL2 and BLTPS).
These mods should use the set command in the Unreal console to change in-game variables. If your mod has specific considerations you should make it clear how to install.
Check out the Wiki. If you want to find specific mods by category, check repository with sorted mods.
As of Aug, 8, 2018, the «issues» tab has been disabled due to repetitive questions, if you have any problems, please see The FaQ for patching and/or The FaQ for super randomizer, if the answer is not in those articles, please ask in the community Discords.
These mods can only be installed on PC and will never be ported to consoles due to technical and legal limitations.
All non-headhunter DLC is required for the patch and most mods. This includes both UVHMpacks and digistruct peak.
Support will most likely NOT be given for errors that the UCP cause due to missing DLC.
Individual mod support for errors is up to the author of the mod and is a case by case basis.
DO NOT EXPECT TO BE ENTITLED TO HELP, each member of BLCM and the discord is an individual first then a modder second, is doing this for free, and have (potentially busy) lives to live.
That being said most members of BLCM are more than willing to help if you remember this.
If you wish to contribute a mod:
If you are part of BLCM you do not need to fork or pull request, simply drag and drop the file/folder to your directory
If you are an author or user and suspect that someone(s) contribution may be stolen, uploaded without approval, is against your personal policy for the distribution, modification of, derivative, and/or usage of their mod as a base to build upon, please contract an admin and/or the uploader to find a compromise. Do please however remember that there are situations where a mod is so simple enough that attempts to recreate it and/or its effects on gameplay simply is not possible without the equivalent of ( what would seem to be) copy-pasting it, under such times it will be allowed.
If you wish to contribute a modpack (or a compilation of mods):
it is highly recommended to provide a screenshot or other proof of agreement from EACH mod author of a mod you include in your modpack, regardless of attaining approval from them, or a screenshot of their policy showing proof that it complies with it, and will help your modpack be avalible as soon as possible.
preferably using an image gallery of screenshots using an image hosting website of your choice, such as https://imgur.com/
modpacks are submitted the same way as regular contributions, so please see the tutorial here.
If a modpack includes a mod(s) from an author ( or collaborative group of authors ) that did not approve of it beforehand, or is against their personal policy for the distribution, modification of, derivative, and/or inclusion of their mod(s) in modpacks or groups, without contacting the author for permission, it will be rejected as a pull request, or if previosly approved and found out at a later date it may or will be deleted with or without warning at the discression of a BLCM admin and /or the author themself if they have read/write access to BLCM.
- UCP is an exception for the above
To download files click the green Clone or Download button in the top right if you want to download a mirror of the entire repository at the current point in time.
To downlaod an individual file, click the raw button in the top right of the bar that has raw | blame | history . Once the web page loads, Rclick and press save page as .
Installing the files follows methods discussed on the Wiki
The usage of «master files» has become strongly discouraged as Borderlands 2/TPS modding has become more complex. The use of master files will often end up breaking parts or all of the mods you’re trying to use. Instead, always import mods into BLCMM, and only execute the single patch file that it saves.
About
This is a repository for Community Mods made for the Borderlands series
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- All games
- Borderlands 2
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- Borderlands Community Mod Manager
Borderlands Community Mod Manager
File information
Last updated
Original upload
Created by
Uploaded by
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Tags for this mod
About this mod
The tool to use with Borderlands 2 / TPS mods. Allows users to disable unwanted parts of the mods, merge mods into one file.
Automatically handles the tedious process of manually merging the files, and prevents the broken mods resulting from master files.
Has a lot of features that makes making your own mods easier!
Off-site requirements
| Mod name | Notes |
|---|---|
| Java | BLCMM runs on Java |
Mods requiring this file
| Mod name | Notes |
|---|---|
| Aaron’s Arms-porium | Use it for picking various options and tweaks in many of the mods, and checking the file descriptions/notes. |
| All Player Audio Muter — No Sprint Exhaustion — No Gaige Scream | Learn to use it. |
| Allegiance COMs | Use to install the file and toggle options. |
| Amplifier — The Bane replacement | |
| Arena Overhauls | Learn to use it. |
| ARPG Style Loot Beams — Drop Sounds — Particle Effects | |
| Auto Trash Or Favorite | Learn to use it. |
| Axton The War Priest | |
| Axton The War Priest Revisted | |
| Baal | |
| Bandit Shotguns redesigned | |
| Bank And Backpack Space Enhancer | Learn to use it. |
| Better Digistruct Peak Progression | Learn to use it. |
| Better Flakker | |
| Better Sanctuary Shooting Range | Learn to use it. Just don’t use it to hex edit. |
| BL1 Chest Farm Recreation In BL2 | Learn to use it. |
| BL2 Hybrids | For tweaking what you want to be able to be hybridized, as well as some rarity options. |
| BL2 Reborn | For modpack management and installation. |
| BLassic (Borderlands Classic Mode) | |
| Blocking Door Removal | Learn to use it. |
| Bloody Hell Pack | Mod is saved in .blcm format which requires you to import the mod in BLCMM to use it. In addition, this mod use hotfixes that need to be merged with BLCMM. |
| Borderlands 2 Unofficial Community Patch | Required for enabling / disabling modules in the patch. |
| Borderlands 2.Cyanide—Modpack | |
| Christmas In Borderlands | Mod is saved in .blcm format which requires you to import the mod in BLCMM to use it. In addition, this mod use hotfixes that need to be merged with BLCMM. |
| Class Mods Redux | |
| Customizable Boosted Characters | Use it to pick and choose the options you want. |
| Elemental Banshee Maya | Use this tool to prepare your game for modding, save the Elemental Banshee Maya file in the appropriate directory, and (optionally) to merge it with other mods. |
| Elemental Melee | |
| Fast Travel — Bank — Stash — Quick Change From Anywhere | Learn to use it. Just don’t use it to hex edit. |
| FFYLands | |
| Friendship Relics | Use this tool to prepare your game for modding, save the mod file in the appropriate directory, and (optionally) to merge it with other mods. |
| Funkzone | Required to set features and run the mod. |
| Gemstone E-Tech and Special Weapons | Use BLCMM to pick your choice of what can spawn on gemstone weapons. |
| God-Liath To Absolute Unit | Learn to use it. |
| Gunless Unique Item Sound Notifier | Learn to use it. |
| Hallowed Halloween | |
| Head And Skin Usability Unlocker | Learn to use it. |
| Hyperion Loader Reskins | |
| Jack U | Learn to use it. |
| Larger Midget Containers | Learn to use it. |
| Legendary Class Mods Plus | Mod is saved in .blcm format which requires you to import the mod in BLCMM to use it. In addition, this mod use hotfixes that need to be merged with BLCMM. |
| Less Blinding Damage Numbers | |
| Lilith | Use this tool to prepare your game for modding, save the mod file in the appropriate directory, and (optionally) to merge it with other mods. |
| Litho’s Armory — Pandora Edition | |
| Loot Despawner — FPS Booster — Crash Reducer — Loot Negator | Learn to use it. |
| Loot Radar | Use it for everything but the Hex Edit. |
| Lover | |
| Low-Gravity Blood | |
| Manufacturer Sorted Vending Machines | Learn to use it. |
| More Blood-Now even bloodier | |
| More Vehicles | Learn to use it. Just don’t use it to hex edit. |
| More Weapon Vendor Voice Lines | Learn to use it. Just don’t use it to hex edit. |
| Moxxi Allegiance Skins | |
| No Level Requirement For Gear | Learn to use it. Just don’t use it to hex edit. |
| No Mimics | Learn to use it. |
| No More Enemy Bullet Reflection | Use BLCMM to pick and choose the enemies you want to remove reflection from. |
| No More Orders | Mod is saved in .blcm format which requires you to import the mod in BLCMM to use it. In addition, this mod use hotfixes that need to be merged with BLCMM. |
| No-Gravity Ragdolls | Use the Mod Manager to turn on and off what ragdolls you want to float. |
| NVHM-TVHM Area Scaling | Use this tool to prepare your game for modding, save the NVHM-TVHM Area Scaling file in the appropriate directory, and (optionally) to merge it with other mods. |
| Optional Objectives Plus | Mod is saved in .blcm format which requires you to import the mod in BLCMM to use it. |
| Otto’s Idol replacer | |
| Part notifier weapon fix | |
| Pawn Grenade — AI — Vehicle — Chest Spawner | Learn to use it. Just don’t use it to hex edit. |
| Player HUD Element (Feature) Remover | |
| Rarity Color Fix | BLCMM for installing and customizing |
| Rations of the Anarchist (Instant Anarchy Stacks) | Needed for everything and to run Mods. |
| Respawning Enemies And Allies | Learn to use it. |
| Respawning Loot | Learn to use it. |
| Roland | Use this tool to prepare your game for modding, save the mod file in the appropriate directory, and (optionally) to merge it with other mods. |
| Shoot Me In The Face Shield | Mod is saved in .blcm format which requires you to import the mod in BLCMM to use it. |
| Skill Scaling Patch | Use this tool to prepare your game for modding, save the Skill Scaling Patch file in the appropriate directory, and (optionally) to merge it with other mods. |
| Slayer COMs | For installation and option selection. |
| Smol Cars | |
| Star Platinum- The Bane replacement | |
| Strife The Infiltrator | Mod is saved in .blcm format which requires you to import the mod in BLCMM to use it. In addition, this mod use hotfixes that need to be merged with BLCMM. |
| The Campin’ Dutchpack | Use it to toggle what items you want replaced with the gear in the pack. |
| Tonydml’s loot skins | |
| Torgue Modified New U and Fast Travel Stations | Learn to use it. |
| Uber Terramorphous | Learn to use it. |
| Uncapped Pause Menu Settings | Learn to use it. |
| Vanilla Enhanced | Used for mod file setup. |
| Various Audio Fixes | Learn to use it. Just don’t use it to hex edit. |
| Vault Hunter Reskin Enabler | |
| Viewmodel Changer | |
| Weapon Inertia Changer |
Credits and distribution permission
- Other user’s assets All the assets in this file belong to the author, or are from free-to-use modder’s resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
No translation available on the Nexus
The tool to use with Borderlands 2 / TPS mods. Allows users to disable unwanted parts of the mods, merge mods into one file.
Automatically handles the tedious process of manually merging the files, and prevents the broken mods resulting from master files.
Has a lot of features that makes making your own mods easier!
Features:
— Mutually exclusive options — make the user pick one of the available options, to prevent conflicting commands
— Auto merge mods, merging hotfixes and level merges.
— Lock categories — so your end user doesn’t disable parts that should never be disabled
— Profiles — store multiple mod configurations in the same file
— Auto updates — No longer need to download updates yourself. New features and bugfixes happen over time.
For mod makers:
— An object explored — significantly less time spent dumping objects in game, with a lot of the game’s data available at your fingertips
— Code formatting — makes your code easier to read and edit
— Syntax highlighting — See above
— Error detection — detects errors in your commands, making it so you can make a cleaner end product.
Special thanks to:
Aaron0000, apocalyptech, Bugworm, c0dycode, FromDarkHell, Koby, mopioid, Oxyopidae and shadowevil for helping me with different parts of the tool!
Instructions:
Detailed instructions are found in the video in the video tab.
Short instructions:
To install BLCMM, place the launcher wherever it is easily accesible for you. Upon running the launcher, the rest of the BLCMM files will be downloaded.
After this is done, BLCMM will prompt you to hexedit your games for you, and enable your console, and thus preparing your games to accept mods.
Once this is done, you will enter the main view of BLCMM, where you can open and manage your mods.
It is advised to use a single mod file to execute your entire collection as mods in one go, due to technical reasons.
To combine mod files, use the import functionality found in the file menu.
Once all your mods are combined, check / uncheck the parts of the mods that you want, save the file, and it’s ready to be used in-game.
BLCMM also offers tools for mod creators. It checks various syntax and content errors of your commands, allows for easy hotfix creation.
Furthermore, BLCMM will take care of merging your hotfixes into a single functional array, as well as combining multiple map merging statements.
Lastly, BLCMM has an object explorer, that contains a lot of the useful objects from the game, pre-dumped, so you can focus on developing your mod, rather than wasting time in-game and navigating trough log files.
When initially installed, BLCMM has some locked functionality, which can be enabled or downloaded trough the settings menu.
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