Bro editor не работает
Другое перераспределение талантов
«Описание Мода:
При генерации:
Братаны теперь могут иметь более 3-х талантливых атрибутов.
Каждый братан будет создан с 4 или 9 очков таланта, которые будут распределены между атрибутами.
Таланты теперь идут от 1 до 5 звезд!
Для каждого атрибута будет 45% шансов получить 1 звезду, 25% шансов получить 2, 15% шансов получить 3, 10% получить 4 и 5% получить 5, пока кадровый резерв не будет исчерпан (максимум 9 баллов)
Каждая отрицательная стартовая черта даст бедному братану +1 очко таланта, компенсируя дезавантажи этих черт и таким образом делая сильно ущербных Братанов действительно жизнеспособными вариантами. (+1 к минимальным и максимальным значениям, так что вы получаете гарантированное очко таланта и получаете шанс пройти через 9 максимальных звезд!)
Эффекты талантов:
Немного изменилось влияние талантов на повышение уровня ценностей:
0 звезд дает нормальные значения повышения уровня (например: 2-4 для атрибута HP. Полный список смотрите здесь)
1 звезда дает +1 к минимальному значению ( 2-4 => 3-4)
2 звезды дают вдобавок ко всему +1 к максимальному значению (2-4 => 3-5)
3 звезды дают вдобавок ко всему +1 к минимальному значению (2-4 => 4-5)
4 звезды дают вдобавок ко всему +1 к максимальному значению (2-4 => 4-6)
5 звезд дают вдобавок ко всему +1 к минимальному значению (2-4 => 5-6)
Ветеранские уровни:
Вплоть до 30-го уровня, ветераны уровня ups также выиграют от высоких талантливых атрибутов:
База-это 1-1 усиление атрибута (=> +1)
Существует 5 x NbStars % шансов получить выигрыш 2-2 к атрибуту (5 звезд = 25% шансов) (=> +2)
Если Братан имеет 4 звезды, то у него также есть 25% шансов получить +1 к максимальному значению броска (=> 2-3)
Если Братан имеет 5 звезд, то у него есть 50% шансов получить +1 к максимуму.
После 30-го уровня применяются обычные ветеранские уровни. (+1 ко всем атрибутам)
Эффект этого мода заключается в том, что таланты оказывают большее влияние на повышение уровня, даже после достижения уровня ветеранов. Это также позволяет создавать некоторые новые типы сборок, такие как хорошие универсальные персонажи или действительно сфокусированные. Это также делает плохие черты менее разочаровывающими, потому что вы можете получить хорошую компенсацию.
Некоторые стартовые или событийные братья некоторых сценариев имеют фиксированное перераспределение талантов, поэтому они не будут затронуты новой системой. Я предпочел бы, чтобы это было так, чтобы избежать конфликтов модов, но это может быть легко изменено в будущем, дайте мне знать, если вы думаете, что это должно быть так.
Просто брось zip-файл в каталог Battle Brothers/data/. Нет необходимости, чтобы распаковать.
mod_hooks должен быть установлен.
Должен конфликтовать с другими модами, изменяющими способ работы талантов (fillAttributeLevelUpValues и fillTalentValues в объекте entity/tactical/player)
Не должно конфликтовать ни с чем другим.
Важно: вы должны начать новую кампанию, чтобы быть уверенным, что мод не ошибается в ваших уровнях. Он может работать с существующими кампаниями, но не уверен.
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Bro editor не работает
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hey guys im korean so my english is poor but i want to share what i know
YOU HAVE TO PUT OFF ALL ITEMS ON YOUR BROTHER
this is overview of brother data structure
name is seonwoo and no nickname
level is 11, perk point is 10, level up point is 10
xp is 15000
action point
human default valus is 9
real stat
other is hp, resolv, stamina, melee skill, range skill, melee defence, range defence, initiative
stats on screen is real stat + trait stat mod
ex) real stamina is 100 and brother has strong trait then game will say stamina is 110
bags count value is 02 and 04
bags and belt perk is simply change this data 02 to 04
so you dont need bag and belt perk
no item on this brother so value is now 00
perk count + trait count + background count( always 1 ) + 1
normal 1lv brother with 2 traits will bas 04 value
you can add traits with this value
(this brother has hex 12, is dec 18)
perk codes will insert here
(red marked place, between background code and 12 00, 4bytes)
C2 32 61 F9 is companion background
description length counter
brother background description
brother background descroption regen length
game will use this data when brother change name
trait codes ( 4 byte )
this brother has 16 traits
end of traits code
xp 98 3A is 3A98
in dec 15000 (current xp limit of battle brothers)
used perk points
level up points
potencial star
for display only
01 is 1 star
02 is 2 star
03 is 3 star
value is between 00
stats when you leveling up
0B 04 04 04 04 04 04 04 04 04 04 04
is one set and there are 8 sets (8 stats)
if you 1 level up and used 1 point
this will change like this
0A 04 04 04 04 04 04 04 04 04 04
your brother is level 11 and used 10 points
will be change like this
F1 38 A2 EF -> iron lung
A0 CF 97 74 -> drunkard
1e d3 81 9c -> strong
6f f4 6e fe -> athletic
98 8F 21 79 -> blood thirsty
8F 1F 32 16 -> brute
62 BE C5 FA -> deadwish
E8 BB E1 1A -> dexterious
84 3D 8D D9 -> eagle eye
46 AD B9 47 -> loyal
9D 81 C2 74 -> sure footing
9A 95 BB 9E -> optimist
8E 02 89 2D -> determinded
B4 76 0E 9D -> tough
15 A0 27 09 -> brave
C2 C1 13 4F -> quick
6A D5 32 7F -> fearless
D1 B9 2F 40 -> bright
12 4A 03 A3 -> spartan (eat less food)
0B 0E 08 CE -> weak
1F 29 11 A2 -> insecure
70 aa 50 f5 -> short sight
F2 1D 84 F3 -> disloyal
9c a0 eb b9 -> old
99 4F E7 08 -> short ( dwarf?)
B4 A3 C9 D5 -> fat
9c a0 eb b9 -> old
E0 4D 80 4B -> sword master
B4 72 05 E5 -> killer on the run
6D F3 81 C6 -> wind man
7C 6E B7 FB -> sell swords
3A 15 7B 3E -> hendge knight
C2 32 61 F9 -> companion
2A AE 85 59 -> vastard
07 46 32 9A -> deserter
71 BA 80 F4 -> disowned noble
3B 7D 94 08 -> hunter
F8 B4 4D E8 -> tailor
B5 DD 90 94 -> juggler
Here a mod vinilly made for battle brothers.
Spread the link around to help others.
You can sendvinilly request for mods.
0A 01 02 02 03 03 02 04 02 03 04 0A 02 03 02 03 03 04 04 03 02 02 0A 03 04 02 03 03 04 02 04 02 04 0A 04 05 03 03 04 03 03 04 05 04 0A 05 02 02 03 03 03 02 02 02 03 0A 06 03 04 02 03 04 02 02 03 04 0A 07 03 03 02 03 02 02 03 02 02 0A 08 02 02 03 03 02 02 02 03 03
this chunk comes shortly after the description, usually first «0A» you see. It shows how many points will potentially be available for a stat when leveling up. Easy to see:
0A 01 02 02 03 03 02 04 02 03 04 HP
0A 02 03 02 03 03 04 04 03 02 02 RES
0A 03 04 02 03 03 04 02 04 02 04 FAT
0A 04 05 03 03 04 03 03 04 05 04 INI
0A 05 02 02 03 03 03 02 02 02 03 MEL
0A 06 03 04 02 03 04 02 02 03 04 RNG
0A 07 03 03 02 03 02 02 03 02 02 MDF
0A 08 02 02 03 03 02 02 02 03 03 RDF
First lvl up, a character will be offered 1 HP, 2 RES, 3 FAT, etc. 2nd lvl up, 2 HP, 3 RES, 4 FAT, etc. Changing the talent stars changes nothing; this does. You can see the star chart at
got it. order for the chunks of stats per level up is
1. Health
2. Resolve
3. Fatigue
4. Initiative
5. Melee
6. Range
7. Melee Defense
8. Range Defense
Looks like your hunch was right. It matches the star display order, not the stat order. how annoying.
@ironstag 0A means 10 level-ups remaining, so there should be 10 bytes in that attribute’s set.
Not too sure if that wiki guide is suggesting an exact range or an approximate one, also it is a case of what you see is what you get.
Resolve example: 4, 3, 4, 3, 3, 4, 3, 3, 3, 4
Level 2 = +4
Level 3 = +3
Level 4 = +4
.
Level 11 = +4
I can’t remember the order, trial and error will help you with that, but I believe the talents are the best guide.
for fuck’s sake, I don’t think these chunks are in the same order as the stats from earlier.
Order of Stats in code
1. HP
2. Resolve
3. Fatigue
4. Melee
5. Range
6. Melee Defense
7. Range Defense
8. Initiative
Order of Talent Stars in code
1. HP
2. Resolve
3. Fatigue
4. Initiative
5. Melee
6. Range
7. Melee Defense
8. Range Defense
auuuugh that’s so annoying. Does the order of chunks of stats per level up follow the stat order, or the talent star order? christ that’s annoying.
(( 0A 04 04 04 04 04 04 04 04 04 04 )) (( 0A 04 03 04 03 03 04 03 03 03 04 )) 0A 04 03 04 04 04 04 04 04 04 03 0A 03 03 03 05 04 05 04 04 05 04 0A 03 01 02 03 02 01 03 01 02 03 0A 03 02 04 03 02 03 02 04 02 04 0A 03 02 01 02 02 01 02 03 03 02 0A 02 03 02 03 03 02 02 01 03 01 03
(( 0A 04 04 04 04 04 04 04 04 04 04 ))
So this first set represents HP. There are 10 «04»s, given that he has 2-star HP, which means he can ONLY potentially gain 4 HP per level up, as per this chart
(( 0A 04 03 04 03 03 04 03 03 03 04 ))
And when I look at resolve, the second set, where my character has 1 star, which is 3 or 4 points per level up. makes sense, but.. what’s the pattern? 4, 3, 4, 3, 3, 4, 3, 3, 3, 4? Is this the pattern for his next 10 level ups, i.e He’ll have 4 possible points available upon reaching level 2 for resolve, 3 possible points available upon reaching level 3, etc.
Also, any idea why it’s «0A» instead of «0B» like in the post?
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- Bro Editor (Breditor) (BB and Legends)
Bro Editor (Breditor) (BB and Legends)
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About this mod
In-game editor for your bros.
Credits and distribution permission
- Other user’s assets All the assets in this file belong to the author, or are from free-to-use modder’s resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
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The mod adds an in-game editor which you can use to alter the characteristics of your bros.
You can:
1) Manually change the following characteristics of bros:
— attributes (also action points, daily wage and food consumption) and talents;
— perk points and experience;
— traits and permanent injuries;
— background (BG button);
— biography (not recommended if you use mods that store extra info in bros’ biographies, such as Smart Recruiter for Legends, the special formatting of those sections will be lost if you try to edit them);
— hair color and beard color (anything you wish — red, green, pink, whatever).
2) Export and import together or separately the following chunks of info about bros:
— their characteristics (ALL of them except hair color);
— their lifetime statistics (number of kills, strongest enemy killed etc. — in Legends it also includes data used for «favoured enemy» perks);
— their currently equipped gear (should be fully compatible with Armorsmith and mostly compatible with other mods that add items that are based on standard templates and don’t have special varying properties).
All 3 chunks of into exported and then imported into multiple bros => clone army.
Do not ever attempt to export/import bros between Legends and Vanilla. And do it with caution between different versions of the game or Legends.
3) Drink oblivion potion (resets perks) and the water from the fountain of youth (heals all injuries and their visible effects, also the same button makes your bro happy — an equivalent of happy powder, but no side effects).
4) Choose and generate named items and manually set their characteristics.
5) Add a bunch of other items to your inventory (legendary gear, armor attachments, some accessories etc.). Ordinary, common items (basic weapons, armor etc.) are unavailable because it’s easier to just buy them at a shop, I don’t want to overload the mod with hundreds of redundant objects. There is simply nothing Breditor can give you in this regard that Armourer or Weaponsmith can’t because one can’t edit stats of non-named items anyway.
Most buttons (also images of traits and backgrounds) have tooltips attached to them so read them before using them to fully understand how they work and their possible limitations/warnings (when such exist).
Extra features of Legends version:
— adding and removing perks and perk groups from your perk tree;
Legends version supports layered gear only and was only thoroughly tested on dynamic perks ON and layered gear ON.
When using Legends version, make sure to read the warnings on the tooltips of BG button as well as perk buttons.
When scrolling through types of named items, named items, named items’ stats, perk classes and subclasses, you can use left mouse button to scroll forward (as before) or right mouse button to scroll backwards (version 3.1+).
All the mod functions were tested to make sure that they do what they’re supposed to do without causing any errors but I bear no responsibility for long-term implications of «extreme» changes, so if you want to give your bro -10 HP, 100 Action Points, both Pessimist and Optimist traits, all 6 cultist traits, a hammer with 500% armor penetration and a retinue of king’s guards (background that’s supposed to be unique), do it at your own risk since it may «break» the game during some events and the like. Outside of tests, I do not recommend using this mod to get things that are absolutely impossible to obtain via «legal» means: impossible combinations, unachievably high/low stats etc. that the game simply may not support.
Missing stuff that I’m aware of (so don’t report it): barbarian background (Vanilla), missing hand injury (Legends) — because they cause bugs.
Launching:
Breditor can be opened from the world map and world map only by clicking SHIFT+X (btw, SHIFT is already used by the game to center camera on your party, so if after using it you can’t «unfreeze» your camera, just click any of WASD buttons).
Since hotkey combos on the world map can be a bit laggy/unresponsive, the best way to open Breditor is to hold SHIFT with one hand and press X with quick and firm move with another hand.
Compatibility:
— not compatible with any mods that modify main.html (script hooks don’t count, with their author’s permission I merged his main.html with mine), screens.js (yes, sounds big but I’m not sure any mods but Legends actually modify this file since it’s used for registering new screens) and input.js;
— may conflict with mods that also add world map hotkeys for SHIFT and/or X (Debug Mode Tool is the only one I know that adds many hotkeys but it does not use X or SHIFT so it shouldn’t conflict with Breditor);
— editing perk points is not compatible with Ultra Bros mod;
— Legends version (usually for the last test build either from Nexus or Legends discord) is available;
— should be compatible with pretty much everything else (but will likely not see traits/backgrounds etc. added by other mods).
Requirements:
Tested on BB 1.4.0.47 with Blazing Deserts. The mod requires all DLCs to be installed.
Requires script hooks (only vanilla version, Legends already have them, so always delete hooks when you play Legends).
Installation:
Download the .zip file, put it into [BB]/data folder without unpacking (don’t unpack any mods ever and never put any non-zipped files in the data folder).
Do not rename the archive and/or make sure it alphabetically follows script hooks (or — in case of Legends — the archive with Legends) but precedes the other mods.
Never use multiple versions of Breditor (such as Vanilla and Legends) at the same time. There can be only 1 Breditor in your Data folder and it has to match what you currently play: Legends or Vanilla. Make sure you installed the right version, 99% of «it doesn’t work» bug reports come from people who installed the wrong version. Descriptions of files specifically say what they are for: Legends or Vanilla and which version of it.
If you encounter any bugs:
1. Make sure that you use the right version of the mod with the right version of Vanilla/Legends and that you followed the installation instruction carefully.
2. Upload your full log somewhere like google drive, dropbox, yandex disk etc. and give me the link (you can also contact me via Legends or BB discord. My nickname there is also Leonion and I never change it). Please don’t copy pieces of log and don’t post these walls of text in the comments.
«Your log is found in: C:\Users\YourName\Documents\Battle Brothers\log.html
The log is constantly updated during game and is reset each time you open the game.»
Credits:
Overhype Studios for the game’s original code (no way I’d script that screen from scratch if I had no examples of how things are done before my eyes), guys from Legends Discord channel for helping me with tips.
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