Как настроить рандомайзер 3 холлоу найт
Here are my keybinds that I find work fairly well in my 100% playthroughs of Hollow Knight:
Arrow keys = directional movement
Space = jump
L Shift = focus
L Ctrl = dash
D = attack
S = superdash
A = dream nail
Tab = map
Q = inventory
F = fast cast (I personally don’t use this in my playthroughs)
To be completely honest, I actually based this control scheme on the default keyboard controls for Ori since the keyboard+mouse scheme in that game felt really natural (not going to argue one is better than the other — I love both games for different reasons).
Hey, may i ask what the «Quick Cast» does? Tried it but it didn’t do anything.
I believe quick cast is only the alternate version of «tap the Focus»
I personally use Lost Saga keyboard scheme:
A = jump
S = Dash
D = attack
F = focus
W = crystal dash
E = dream nail
Arrows = movement
Fits my «business typing» hand, where my pinky finger hits the A button.
Right handed (laptop, so not a full sized keyboard and there’s a mousepad below it)
Arrow Keys — directions
Z = Cast
X = Jump
C = Attack
Space = Dash
L-shift = dream nail
CTRL = superdash
I / Tab for inv / map as you’re always going to do those in safe space anyhow.
Attack is on your index finger, and jump / dash combos are almost always ‘jump first, then dash’ meaning the thumb timing is much easier to co-ordinate. You never have to re-position a finger unless you’re dream nailing (which is rare) which helps.
I have movement on WASD
Jumping on Space
Cast on E
Focus on Q
Super Dash on F
Attack is on the Left Mouse Button
Dashing on the Right Mouse Button
Quick Cast is on Mouse 4 (under my right thumb), althought that needs to be rebound everytime you launch the game.
So movement and low priority stuff on the left hand, high priority combat actions on the right.
Since I am used to wasd movement and my keyboard has the up and down arrow key in a clustered placement, I decided to use this:
A = move left
D = moce right
W = look up/interact
S = look down/interact
SPACE = Jump
MOUSE1 = attack
MOUSE2 = dash
Q = Spell casting (all spells)
C = Long dash (I put this here becasue I move the finger from the space bar to »C»‘ adn you do not need to jump to use the long dash plus this is not a common action)
Dream nail = E (while not used often, I want it to use it quick when I do)
Quick cast = NUM4 (annoyed by pressing F and acciden;ty using a spell while meaning to move to the right, just do not use it)
These are the most natural keybinds for me and I can’t use the controller on this game bacuse on keyboard I find it easier to pogo/attack upwards.
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Setting Up
Contents
Requirements [ ]
The Hollow Knight Randomizer 3 Mod requires the following:
- You must own the game on Steam or GoG.
- Your game must be on the Current Patch of the game. This is currently v1.4.3.2.
In particular, this means:
- The Mods WILL NOT WORK on Console Versions of the game.
- The Mods are NOT supported on older patches of the game.
Note: For speedrunners who run on the current patch of the game, it may be advantageous to have the Randomizer set up as a separate installation. For information on this, see the Downpatching 2.0 guide by XeroGoFast.
Installing the ModInstaller [ ]
The ModInstaller will help you to install Hollow Knight Mods as well as help to manage, enable, and disable mods and dependencies. Follow the steps below to get and run the ModInstaller.
- Download the ModInstaller from this link,
- Run the downloaded .exe file,
- Make sure to select the correct Game Folder directory upon the first launch of the ModInstaller,
- Install the required and desired optional mods from the section below.
You should be able to see a list of your current mods in the pause menu of Hollow Knight in the upper-left corner.
Randomizer3 Required and Optional Mod Install List [ ]
- 1.4.3.2 Modding API
- SereCore — Required dependency of the Randomizer
- Benchwarp — Tool which allows for warping to benches you’ve sat at. Required to prevent soft-locks in the Randomizer.
Optional but Highly Recommended Mods:
- QoL — Quality Of Life features that are highly recommended. See here for a more detailed description.
- RandoMapMod — Displays locations of all reachable randomized items on the in-game map. You can collect all maps and Wayward Compass by talking to Elderbug 3 times.
- Bingo UI — A tool mainly used for Bingo which displays progress towards some of the most common Bingo goals, as well as a Geo spent tracker next to your Geo count.
- LoadNormalizer — Adds consistent room time loads. Required for official races/tournaments.
- Player Data Tracker — Allows streaming with trackers, displaying progression items, charms obtained, seed information and more. See here for a guide on how to set this up.
- Debug Mod — Useful mod for practicing/learning. Video Demo by Ax2u for the 1.2.2.1 debug mod, which works the same as the 1.4.3.2 version.
- CustomKnight — Allows installing custom skins for your knight. Many publicly available skins can be found on The White Palace drive.
Manual Mod Manipulation (Optional) [ ]
To manually manipulate mods, it is required that you first run ModInstaller to initialize the Mods folder as there is no easy way to create this by yourself.
Your Mods folder can be found at:
- Windows: C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed\Mods\
- Mac:
/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app/hollow_knight_Data/Managed/Mods/
- Linux:
- No more than 1 nail upgrade before claw or wings
- No more than 3 nail upgrades before claw
- No more than 2 nail upgrades with only a single claw piece
- Any number of nail upgrades with a single claw piece as well as wings
- Reduce Rock/Totem Preloads: Only preload a single geo rock/soul totem type; randomized geo rocks/soul totems will all look like KP rocks/generic totems instead of the correct original rock type. The game must be restarted for changes to this setting to take effect.
- Early Geo: start the game with between 300 and 600 geo.
- Extra Platforms: platforms in various places that prevent softlocks. For example, there are several platforms added to Ancient Basin to prevent having to quit-out after checking certain locations without vertical movement.
- Recent Items: Display the last 5 randomized items collected
- NPC Item Dialogue: certain checks (Cornifer maps, Nailmasters’ nail arts, Nailmaster’s Glory, Vengeful Spirit, Shade Soul, Descending Dark) will be given by the relevant NPCs instead of a shiny item on the ground.
- Dreamers: Lurien, Monomon, Herrah, and World Sense. World Sense is the Black Egg Temple pickup to view your completion percentage
- Skills: all spells, nail arts, and movement abilities
- Charms
- Keys: all key objects, as well as King’s Brand, Godtuner, and Collector’s Map
- Mask Shards
- Vessel Fragments
- Pale Ore
- Charm Notches: all charm notches, except those sold by Salubra
- Geo Chests: all geo chests, except the one above Baldur Shell and those in the Junk Pit
- Relics: all wanderers journals, hallownest seals, king’s idols, and arcane eggs.
- Rancid Eggs
- Stags
- Maps
- Whispering Roots
- Grubs
- Lifeblood Cocoons
- Soul Totems
- Lore Tablets
- Grimmkin Flames
- Geo Rocks
- Boss Essence: essence drops from Dream Warriors and Dream Bosses
- Boss Geo: geo drops from Gruz Mother, Massive Moss Charger, Vengefly King, Gorgeous Husk, Crystal/Enraged Guardian and both Soul Warriors
- Journal Entries: The Hunter’s Journal, along with the Goam, Garpede, Charged Lumafly and Void Tendrils and Seal of Binding locations.
- Junk Pit Chests
- Palace Totems/Tablets/Entries: Disable this to remove the totems and tablets in White Palace from the randomization pool, along with the Seal of Binding
- Egg Shop: instead of summoning your shade, Jiji will now let you buy items for rancid eggs. If you’ve given her enough rancid eggs, any items you’ve reached the cost for will be summoned.
- Mimics: Add the four non-colo mimic locations to the randomization pool (some grubs may turn into mimics). With grubs unrandomized, instead randomize the mimics and grubs among themselves (some grubs may turn into mimics).
- Dream Nail, Dream Gate, Awoken Dream Nail
- Mothwing Cloak, Shade Cloak
- Vengeful Spirit, Shade Soul
- Desolate Dive, Descending Dark
- Howling Wraiths, Abyss Shriek Any of the above pickups may be forced by randomizer logic.
- All difficulties: Vengeful Spirit (or upgrades), Desolate Dive (or upgrades), Grubberfly’s Elegy, Glowing Womb, Dash Slash with Dash
- With Mild skips: Weaversong, Spore Shroom
- With Spicy skips: Cyclone Slash, Mark of Pride
- Not in logic, but feel free to try if you have time on your hands: Longnail, Sprintmaster+Dashmaster Baldur hp is reduced to 5 to make slower baldur kills less tedious, and to reduce rng.
- Duplicate Major Items: adds second copies of the following important items: Dreamer (interchangeable for any of the three dreamers in opening black egg temple), Void Heart, Mothwing Cloak, Shade Cloak, Mantis Claw, Monarch Wings, Crystal Heart, Isma’s Tear, Dream Nail, Vengeful Spirit, Desolate Dive, Howling Wraiths Picking up an excess copy after collecting all other copies of an item gives 100 geo. Duplicate items are not placed using randomizer logic.
- Randomize Starting Items: begin the game with several items already in the inventory, including at least one vertical movement upgrade.
- Starting Location: you may select a starting location from the menu, or set it to be random. Some locations may be unavailable depending on your settings.
- Create spoiler log: creates a file in the save directory with all item/transition placements
- Tracker Log: this log continuously records item locations, transition connections, and hints as you discover them.
- Helper Log: this log computes which locations/transitions are accessible with your current equipment.
- Spoiler Log: this log lists the exact locations of every randomized item and/or transition.
- Condensed Spoiler Log: this log condenses the spoiler log to only list the locations of major progression items.
- Masks, Vessels, Ore, Notches, Geo Chests, Eggs, and Relics are replaced by 1 geo pickups, if randomized.
- Shade Soul, Descending Dark, and Abyss Shriek are removed.
- Major items are less likely to be placed as early progression items.
- Focus (the ability to heal) is randomized, and is no longer available from the start of the game.
- There are now two checks in Mantis Village to replace the one Mantis Claw check.
- Neither claw piece is duped when «duplicate major items» is activated.
- With Randomized Start items, it is impossible to start with exactly one claw piece.
- With this setting activated but skills unrandomized, the Mantis Claw pickup will still be replaced with the two claw pickups, which will not be added to the randomization algorithm.
- There is now an additional check dropped by Hornet (in Greenpath).
- Shade Cloak is not split (so if you can shadowdash to the left and dash to the right, you can also shadowdash to the right)
- The cloak pieces are duped with «duplicate major items» activated.
- This setting is unavailable with skills unrandomized.
Once you’ve navigated to this folder, there should be a number of DLL files and a Disabled subfolder. To manually install a mod, you can place its DLL file into your Mods folder. To disable a mod, move its associated DLL into the Disabled subfolder.
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Как настроить рандомайзер 3 холлоу найт
Randomizer 3 expands on previous versions of the Hollow Knight randomizer by allowing you to randomize more items than ever before and, for the first time, to randomize area or room transitions.
Randomizer 3 requires SereCore.dll and Modding Api version 53 or greater to run. These are both automatically downloaded by the ModInstaller.
There is a map tracker for area and room randomizer available at https://github.com/homothetyhk/RandomizerTracker/releases
There is an old community randomizer guide published here (no longer updated): https://tinyurl.com/HollowKnightRandomizerGuide
Details on all of the various settings follow:
The skip settings control which difficult skips the randomizer may require. If you are not familiar with these skips, especially as they are used in speedrunning, you are advised to turn them off.
With skips allowed, the player is advised to take care to not get locked out of certain required pogos. Obtain:
In Split Claw mode, obtain:
Quality of Life
These settings control which items are randomized.
Note: several items are randomized progressively, meaning that collecting any item in a given family always gives the first upgrade, collecting another gives the second upgrade, etc. The families this pertains to are:
Note: the following items can be used to kill baldurs:
Note: the lifeblood door in Abyss opens if you enter the room with a single lifeblood mask. In logic, it requires a lifeblood charm.
Note: while lifeblood cocoons and soul totems normally reset after sitting on a bench, this is no longer true if you randomize them. Instead, picking up a randomized lifeblood cocoon will give a large number of lifeblood masks immediately, and picking up a randomized soul totem will completely fill up all soul.
There are four logs created in the save directory to help you with your playthrough.
The «cursed» option is a special hard mode for randomizer veterans. Features include:
Activating the «split claw» option replaces Mantis Claw with two items, a «Left Mantis Claw» that works only on left walls, and a «Right Mantis Claw» that works only on the right.
Activating the «split cloak» option replaces Mothwing Cloak with two items, a «Left Mothwing Cloak» that lets you dash to the left, and a «Right Mothwing Cloak» that dashes to the right.
Activating the «cursed nail» option adds three extra items to the pool, that let you swing your nail left, right and up; by default in this mode, the nail can only be swung down.
Activating the Randomize Swim option causes all pools of water to be dangerous, until the Swim item is found.
Activating the Elevator Pass option prevents you from being able to use the two large city elevators until the elevator pass item is found; a new location is added in city storerooms where the toll used to be.
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