Как настроить triple screen
Максимальные впечатления от игр
Пользователи, привыкшие работать за несколькими мониторами, с трудом возвращаются к одному. Ведь многозадачностью отличаются не только процессоры. Люди тоже хотят работать за компьютером в многозадачном режиме, используя сразу несколько дисплеев. Многозадачность – лишь одно из нескольких преимуществ мультимониторных конфигураций. При запуске компьютерных игр на них можно получить более качественное панорамное изображение. В данной статье мы на примере трех игровых мониторов MSI Optix MPG27CQ с изогнутыми экранами покажем, как настроить мультимониторную конфигурацию и получить завораживающее изображение в играх, какое могут обеспечить только изогнутые модели.
Преимущества мультимониторных конфигураций
По мере того, как цены на компьютерные мониторы падают, 24-дюймовые модели формата Full-HD (1080p) начинают считаться лишь базовыми, когда речь идет о технических характеристиках. Все больше усиливается тенденция к покупке мониторов большего размера и с более высоким разрешением. Однако, один монитор с очень высоким разрешением может оказаться не столь удобным, как два или три монитора с более низким разрешением, но объединенные в единую конфигурацию. Причина проста: на мультимониторной конфигурации удобнее размещать одновременно несколько окон приложений и панелей инструментов.
Самым большим преимуществом мультимониторной конфигурации является ее пригодность для многозадачности. Например, имея два монитора, можно один экран использовать в обычной ландшафтной ориентации, а второй – в портретном режиме. Самые популярные сценарии использования – просмотр двух веб-страниц на двух мониторах одновременно, работа с документами, поиск информации в интернете, просмотр фильмов, чтение комиксов, вывод программного кода, переконвертирование файлов, обработка изображений, общение в онлайн-мессенджерах, игры на консолях, таких как PS4 и т.д. Эффективность использования практически любого приложения можно повысить, используя несколько мониторов сразу. Кроме того, при запуске компьютерных игр на мультимониторной конфигурации можно значительно увеличить разрешение картинки, поставив дисплеи бок о бок. Например, одиночный монитор имеет разрешение 1920х1080 пикселей, однако пара таких моделей выдаст изображение формата 3840×1080 пикселей, а три – целых 5760×1080 пикселей. Расширенное поле обзора не только улучшает восприятие игры, но и представляет собой ощутимое преимущество в соревновательных играх, таких как шутеры и MOBA-арены.
27-дюймовый изогнутый игровой монитор MSI Optix MPG27CQ
Три изогнутых монитора в одной конфигурации
Частота обновления экрана у этих мониторов составляет 144 Гц, а «родное» разрешение каждого – 2560х1440 пикселей. Складывая все три, получаем общее разрешение 7680х1440 пикселей. Чтобы воспользоваться преимуществами технологии AMD FreeSync, поддерживаемой моделью MSI Optix MPG27CQ, мы настоятельно рекомендуем установить дискретную видеокарту с графическим процессором AMD среднего или высокого класса. В этом случае вы получите максимально высокое качество изображения и производительность со своей трехмониторной конфигурацией. Кроме того, вам не придется волноваться о совместимости интерфейсов, потому что видеокарта такого класса почти наверняка будет оснащена тремя или четырьмя разъемами HDMI или DisplayPort новейшего стандарта, поэтому с подключением данных мониторов проблем не возникнет. Если ваша видеокарта поддерживает лишь старые интерфейсы D-Sub или DVI, нужно проверить, совместим ли с ними монитор. Вообще, мы рекомендуем использовать для подключения новейший интерфейс DisplayPort.
Щелкните по следующим ссылкам, чтобы увидеть списки видеокарт и мониторов, совместимых с технологией AMD FreeSync.
Видеокарты с поддержкой AMD FreeSync:
https://www.amd.com/en/technologies/free-sync
Сегодня мы воспользуемся видеокартой MSI Radeon RX580 MECH 2 8G OC. У нее имеется два порта DisplayPort и один HDMI, к которым мы подключим три монитора MSI Optix MPG27CQ, расположенных бок о бок. Перед тем, как приступать к настройке мониторов, мы рекомендуем вначале обновить драйвер Catalyst. Это обеспечит наилучшую производительность видеокарты с графическим процессором AMD. При этом потребуется перезагрузить компьютер.
Скачайте драйвер для видеокарты с графическим процессором AMD:
https://support.amd.com/en-us/download
Рисунок 1. Щелкните правой кнопкой мыши по Рабочему столу и запустите приложение AMD Radeon Settings.
Рисунок 2. Чтобы настроить мультимониторную конфигурацию, переключитесь на вкладку Eyefinity.
Рисунок 3. Выберите пункт Advanced Setup.
Рисунок 4. Выберите конфигурацию мониторов 3х1, затем щелкните по кнопке Next.
Рисунок 5. Щелкните по треугольникам в нижнем правом углу изображений мониторов, чтобы изменить их порядок. Если это не требуется, щелкните по кнопке Next.
Рисунок 6. Чтобы использовать средний монитор как основной, присвойте ему номер 1 щелчком мыши.
Рисунок 7. После завершения настройки конфигурации, щелкните по кнопке Next.
Рисунок 8. Щелкните по треугольникам в нижнем правом углу изображений мониторов, чтобы изменить их порядок. Затем щелкните по кнопке Next.
Рисунок 9. Сохраните настройки и щелкните по кнопке OK.
Рисунок 10. Настройка конфигурации из трех мониторов завершена!
Рисунок 11. Переключитесь на вкладку Display.
Рисунок 12. Убедитесь, что адаптивная синхронизация AMD FreeSync активирована для всех трех мониторов.
Технология AMD FreeSync служит для того, чтобы предотвратить эффект «разрыва кадра» и притормаживание изображения, которые могут возникнуть в том случае, если частота обновления экрана не синхронизирована с частотой вывода кадров видеокартой. В 27-дюймовых изогнутых мониторах MSI Optix MPG27CQ она уже активирована по умолчанию. И теперь, используя сразу три изогнутых экрана, вы сможете насладиться завораживающим изображением в любимых играх.
Список изогнутых игровых мониторов MSI с поддержкой технологии AMD FreeSync: серия Optix MPG, Optix MAG271CR, Optix MAG271C, Optix MAG241CR, Optix MAG241C
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Как настроить triple screen
First of all, i myself been angry at those bad FPS (Frames Per Seconds) that break fluidity of the game.
This is an issue that Single 1080P users wont have with this game and will not be able to fully help.
There is many thing ive discovered the past few months that has different unexpected impacts on FPS running a surround/Eye infinity setup on American Truck Simulator wich make it worth the reading through.
You dont actually have to put everything to low because you run triple screen setup.
This guide will be fed with community inputs and i will keep it up-dated as i have more and more informations and tweaks confirmed by the community
Lets see this guide as a guide and a group that share information about our beloved ATS for us multi-monitors gamers:D
For the sake of this guide, i run an Nvidia Surround 5900 X 1080 (Bezel Corected) in 2D. For now i wont be covering the 3D aspect as more users have FPS issues with 2D surround. less alone 3D 😉
So as i run an Nvidia Surround myself, instead of always mentionning eye infinity / nvidia Surround, lets just call it surround all the way through alright ? :o) (particularities will be mentionned if any)
This Guide will Cover Multi-monitor Mode, Tweaks and settings you can set without the need to lower every little details so it still amazing to the eyes to see and comfortable FPS wise
— Many of you made your research and decided to build yourself a surround setup.
— Many of you (myself included a while ago) will first step into the simulation genre of games (this one in this case) without really knowing what to expect out of a Surround setup.
Some of you may get disapointed by the result if this is one of your first game and having such
poors FPS
Dont be discouraged just yet !
I hope that some of you will come across this guide to learn a little bit more of why and what you can do to improve your FPS.
Maybe even share your own results/tweaks to help update this guide.
«Why is my FPS is that low ?» question : To put it in the most easy perspective, your videocard need to produce a single ultra wide image instead of a normal image. That requires not only more Graphic power but also more CPU power.
While a game is well optimized on the FPS side running a single monitor setup, many things step into considerations running a surround setup and in this particular game we will see some points and will explain some of thems if you are interested in the Explanations section below.
****
— This guide IS intended to make you understand some of the points and work around them to improve FPS on American Truck Simulator and probably Euro Truck Simulator 2.
— This guide IS NOT to represent all Surround game avalaible, but only this game 😉
— The very few things this guide will cover will help you understand some points that, of course, can be reflected on many other titles too 😉
When you start to work with a surround setup you need to actually be extremely picky about the GPU/GPU’s and CPU Combo you wanna use. us surround gamers does NOT share the same regular 1920 X 1080 requirements for many aparent reasons.
At the moment, almost every graphic cards on market, even high-end ones, cant render everything on ulra and being ultra smooth FPS Wise on American Truck Simulator
It is asking too much for a single GPU Vs SCS software optimization for a surround gaming experience
i can’t really recommand going SLI to put all graphics to max as it wont entirely solve the issue, but can certainly help a bunch tweaking up those settings higher 😛
Go and see on the internet what is bottlenecking, you will understand one of the reason why im saying that you need to be particularly picky when chosing your hardware for a surround setup
Not only Ram may also cause FPS Issues if dont have enough but Vram become one of the most iimportant thing to consider.
Vram is the Video Ram, the memory of your graphic card.
Anti Aliasing makes the image smoother around the edge removing those pixelated square edge between two layers that doesnt have the same depth. ( Exemple : the edge of the stering wheel and the dashboard behind it) This one uses a tons of Vram on a multi-monitor in surround or in eye infinity.
I wont go more in depths here on hardware as you already research those things while building up your surround setup hardware wise but here is software side.
As you can imagine, the more taxing process reside in software as it need to render what you are playing.
Now the hardware variables start to get into consideration with the software as there is tons and tons of different things that can happen at once on a computer
Do you have spyware that slows down your pc ? / Do you have heavy load program like an anti-virus that is doing active scheduled scan ? / worse do you have real time check ?(often missed but has an impact when gaming on a surround setup where a lil bit more juice can improve FPS) / Do you have an tab stuck in chrome (happens sometimes) that continuously tries to refresh and tax a bit of CPU ? / do you have music playing in a player ? / Did that player started a video clip on your behalf playing your list in the background ?
Those exemples above are taxing and you should shut these program you dont really need as you game on games where you have FPS issues.
A Single Program shut WON’T make your game 100 % smooth in most cases but will surely help.
For those of you who is less comfortable with pc and doesnt really know what process to shutdown go and try razer cortex that will do the exact thing i mentionned for you while the game is open, and will restore back your normal desktop experience once you close your game.
It has tons of options to go trough and you can see on razer Cortex website that can help you
Just the default settings on Cortex actually helped one of my friend gain 15 FPS in large Cities on a single screen monitor older pc config 🙂
In American Truck simulator there is couple different multi-monitor mode (i will go more in depth later) and there is two main mode :
— the Normal Stretch Surround auto setting i like to call it (most of games) that render one ultra wide image and calculate graphics only once on 5760 X 1080 (mode0)
— The native Multimonitor mode that render 3 single 1920 X 1080 image (depending on your setting of course) and calculate the graphic setttings 3X ( mirrors, reflections, shadows, etc) that will remove the stretch effect of your left and right monitor and look stunning (mode 2)
To understand the process i will strip it down in the most simple 7 steps you can ever visualize between :
— Stretch surround : @
— Hidden native multimonitor settings : #
You want to attach the trailer to your truck.
You have hardware and software : Software (programs) need to comunicate with hadware (actual pc pieces) to render you what you want.
Here is an easy 7 step for you to visualize in ascending step
Step 1
Situation : The game is talking in a language as you ask the game to attach the trailer.
*Often the game has its own language called the game engine.
— @# The game then comunicate to its game engine
Step 2
— @# The game engine translate it to windows language
Step 3
*Windows ask the appropriate core program to talk to respective shell command and tell them to create teamworks CPU/GPU/HDD/RAM etc.
*one of the most known universal video shell engine is called Direct x
— @# Windows ask to directx to talk to the video card kernel
— @# Windows ask to windows Shell command and directx to talk to CPU
Step 4
*video card has their own languages
— @ The kernel ask the video card and processis units (CPU) to render the image to a surround setup using binary code (Electricity on and off basically)
— # The kernel ask the video card and processis units (CPU) to work on 3 distinct completely different image all at once
— # The CPU has to work on calculating each images independantly from each others
Step 5
— @ The GPU receive the order, create it, pass it to CPU quiclky before confirming and render it.
— # The GPU Render Each monitor image and send it one by one to the CPU to calculate each point of view independantly
Step 6
— @ The CPU Examine the new image and gives its okay to determine where it need to cut and to wich monitor it goes to.
— # The CPU examine the new image for monitor 2 (center), then wait to receive monitor 1 (left) and wait a final time to receive monitor 3 (right) and then recalculate shadows/reflexion/weather etc to each respective monitor to give its okay to determine which monitor it need to go to
Step 7
— @ The Gpu Send 3 part of a single ultra wide image to the respective monitor that the trailer has been attached
— # The GPU send 3 1920 X 1080 images to each respective monitors.
Its not exact rocket science, its just so you can vizualize in your head what your PC is doing for a single image.
The most asking to the hardware are Step 5 and 6.
You can imagine now that on a single monitor the GPU and CPU on step 5 has An way easier task than on a multi monitor setup.
In the situation above we only talked about one image and one variable, but as your CPU and GPU renders all that, they have to work on mupltiple thing at once.
Ex: Hows the weather ? You are moving, hows your load doing ? wich AI Traffic im gonna generate, Wich command lines i need to get out of the game engine script as one cut you and you need to activate retarder ? REtarder you said ? whats your load ? ok from the calculation retarder level 3 will give that much brake ? how you said ? you are turning while having retarder on to dodge that iminent accident ? alright your turn will vary depending on the truck suspension ! Whats the truck suspension script ? etc etc etc .. there a lot going on that the hardware need to take into consideration.
If all of the exemples above arent enough, to only name a few, GPU is still asking step 1 to 7 as you drive so you can see what youre doing.
Knowing that step 5 and 6 is still asked 60 times a seconds to render on a triple monitor setup, there is the reason the FPS start to lower down because the system cant keep up the required 60 (or more) FPS
Note : you also can notice with the @ — # how much more the native multimonitor mode (mode 2) is taxing more on the system than the single ultra wide image and you can now understand why.
You also can understand why it is looking so damn beautifull on native multi monitor mode
The Multimonitor mode is an awesome way that SCS has implemented to play surround with American Truck Simulator and Euro Truck Simulator 2.
Instead of what we are all used to in the surround gaming industry, this mode render 3 distinct image and project them on respectives monitors instead of just one ultra wide stretched on the side image like we are used to by now.
The large yet stretched image is made this way to only have the user focus on the main monitor and the distortion is for your eyes to catch what is left and right without moving your head from the center one
The multimon distinct image wants you to turn your head left and right to your monitor so you can actually look on around you depending on your settings and how much monitor your setup has
While its hard to really demonstrate the effect that has visually without living it for yourself, here some selected screenshots where you can see the distortion between the 2 modes
Here is some screenshot inside the cab WITHOUT multi-monitor mode enabled
Notice how the far left is distorted when you look directly at it as it was on your left monitor, and notice how the dash become stretched and weird on the far right where the right mirror is way bigger than the left cause of that stretching ?
now my actual truck dash with multi monitor activated
Notice now how the edge are smooth without distortion so you can comfortably directly look at !
Yes in those screenshot you do see a cut in the image due to the bezel corection and the angle you set your monitors at ! like i said its hard to really show the effect but thrust me, with your monitor oriented around your head, the line are perfect and the curve is smooth
Here is some exemple outside without multimon mode
Once again here you can clearly see the far left and far right distortion
Then here is some screenshots from outside WITH multimonitor activated
Here again we can see the cut and the non linearity of the lines du to my monitor angles set in the multimonitor settings, but from my point of view, eveything is super straight and beautifull. Again your setting may differ a bit from mine. Notice also the stretching effect disapeared and we can cleary see to the far left and to the far right.
you want immersion or eye candy ? you want most In-game graphics settings maxed out or a beautifull cab interior that looks real but more GPU intensive ?
The Multi-Monitor mode is an hidden fonction that resides inside your config files.
Mode 0 and 1: One ultra Wide Image Flat Surround (Default Settings)
Mode 2 : Three separate views for three monitors.
Mode 3 : same as mode 2 with an extra 4th bottom center monitor for truck dash
Its really easy to activate but a lttle pain to work with since its not an in-game fonction.
You guessed it, when you fiddle with the few setting the true native multi-monitor mode has, you need to close the game, save the setting and open it up again and see the result.
SCS made us a page about it without really being dummy proof so it gets hard to understand sometimes but you can find the full page at :
http://www.eurotrucksimulator2.com/multimon_config.php.
Dale iMAGGOT and i came out with a beautifull result so that you can try for yourself further down below in the preset section 😛
(It will still requires you to fiddle the settings a little for your own bezel correction)
Only multimon configurations which are presented to the game as a single big resolution virtual screen are supported. You need to be using either Nvidia Surround or AMD Eyefinity or equivalent depending on your graphics chipset type.
Dont worry, its not hard at all, and it takes only two seconds with this guide 🙂
- Optionnal : Use Notepad ++
- Start by accessing your My Documents folder
- Locate American Truck Simulator folder (Euro Truck Simulator 2 for ETS 2)
- Locate and Right Click on config.cfg and click open with
- Open it with what your comfortable using (i use Edit with Notepad++ but you can use either Wordpad or blocnote)
- DONT be confused its not that hard 😉
- Close to line 19 you will find few easy labelled options : uset r_multimon that you can easely differ from the rest
- the last line of this section is
> Change the 0 to number 2 (or the mode you want to activate (see Basic Configurations section below)) [www.eurotrucksimulator2.com]
Where the 0 means the type
The default inside cab camera has a little roll effect for you to see better the dashboard while driving. While in Multimonitor mode other than 0 or 1 this roll effect will results in funny wrong camera rotation on side monitors.
So you want to disable it first thing (unless it doesnt bother you at all)
Took from the SCS website :
The default interior cameras look slightly downwards to make the truck dashboard more visible. While that works well for normal monitor, it looks wrong on side views of multi monitor setup. For that reason it is recommended to set g_interior_camera_zero_pitch to 1 before launching the game to disable this feature without need to modify game data.
- Change the 0 to 1
- Hit File and Save
*Pro Tips : go to your seat disposition in-game and lower a tiny bit the view if you wanna see dashboard better while having a minimum impact on side monitors
What is Bezel correction ? :
— The Bezel are the technical term of your monitor frame. Each monitor has different Bezel size wich makes the bezel correction differ from setup to setup
— The Bezel correction is a way for windows/games to know approximately how many pixels are «hidden» behind your bezel so that way, instead of cutting the image and continuing it on another monitor, it just render it BEHIND those bezel making a invisible for the eyes so you can have an immersive exeperience like it is only something blocking your view like some sort of little rod.
— The purpose of Bezel correction is to simulate one large image that feels like it passes behind your bezel (edge of monitor) so the scaling is perfect and the image is uncut and fluid.
* While it is extremely handy and immersive it can be a little bit of a pain in some games where the game isnt fully optimized and the UI shows you some text but a part of it is hidden behind your bezel. The best way to counter that is to have a keybind for Bezel sneak peek wich will momentarily compress left and right image from your bezel to be able to read whats in between, then repressing that keybind will adjust back your image.
In ATS :
Inside American Truck Simulator, it is in your best interest in type 2 and type 3 that you let the game handle your bezel (monitor frames) instead of your custom bezel corrected resolution and fiddle a litle bit with the bezel corection in ATS config where you just activated the multimonitor mode.
— Put yourself in standard 5760 X 1080
The reason for this is because the way ATS works, as said earlier, is writing 3 X images instead of only one large. The way ATS will manage those bezel will be different from normal single image games.
Instead of starting the image at top left (left monitor) and just drawing the image behind your bezel all the way trough bottom right (right monitor), the left image will start top left (left monitor) be slightly larger than your width monitor size (still left monitor) so the image seems to continue HALF way trough center monitor.
Center monitor image will be drawned larger to the right and to the left than your real monitor size to join the left monitor image still HALF way trough behind your bezels and will make the other Half of your bezel. same goes mirrorred for the center right and right monitor
- Change Zero to a positive number.
- Hit File and save.
- Open the game and launch a profile save, go to your cab view and try for yourself if the image feels scaled and fluid behing your bezels.
- — If satisfied you’re good to go.
— If not satisfied, Close the game and repeat step 1-2-3 until you are satisfied with your right bezel.
- Change Zero to a positive number.
- Hit File and save.
- Open the game and launch a profile save, go to your cab view and try for yourself if the image feels scaled and fluid behing your bezels.
- — If satisfied you’re good to go.
— If not satisfied, Close the game and repeat step 1-2-3 until you are satisfied with your left bezel.
*Pro Tips :
Normally in a surround setup you have 3 exact same screen, so once you got one side perfect, you just have to copy over the setting to the other side.
What is FOV ?
Those video will easily demonstrate what it does
Look at how the FOV change while he move the slider
https://www.youtube.com/watch?v=SGWOtNSD7Yw
In American Truck Simulator the default view is at 72/75
I would recommend an FOV of 68/70 depending on your screen size/distance.
Check yours and make sure 70 is a comfortable number for your screen relation to distance.
*Pro Tips :
The smaller the FOV is the bigger the game will feel, the closiest everything will get until a point you loose speed/outside distance perspective and will give a dizzyness effect ))
There you go. The Basic configuration is done 🙂
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