Loadout tf2 не работает
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Quick note: I’m rather busy at the moment, so this guide is probably somewhat outdated. I’ll get around to fixing it at some point, but the basics are still the same.
loadout.tf is a website that allows you to create your own custom loadout on a class of you choosing, so that you can see what it looks like.
It allows you to:
- Add as many cosmetic items as you want (note only three can be equipped in-game)
- Select an unusual effect/s for the cosmetics
- Add paint to items
- Select weapons to give to your character
- Add killstreak sheens and skins to weapons, and.
- Put your character in a pose! (taunt, stand melee, etc.)
If you don’t know what cosmetics you want, or what cosmetics there are, this website is a great way to experiment with different combinations of hats and other cosmetics to create your ultimate TF2 dream-set.
If you’re into making SFM animations or posters, this is a great tool to use for creating characters and testing cosmetics without having to load up SFM itself.SFM can be a bit bamboozling to some people though, and this can be a simple alternative for producing posters and/or wallpapers.
The first thing you’ll need to do is fire up your web browser (I recommend opening this website in a browser that isn’t the in-game one available in the steam overlay. It gave me all kinds of nasty error messages last time and it wouldn’t load, so you’ll be safer using a modern, dedicated browser.)
Then, in the URL bar at the top, enter «loadout.tf» (without the » «), then press enter (or return).
The next thing you will want to do is select a class. Do this by clicking on the image that represents the class you want to select. Once you have selected it, the white background should turn blue. I’ll pick Pyro and then we can get started.
To change the team of your character, click on the respective team logo in the top right hand corner of your screen. This will also change any team coloured cosmetics, skins and weapons you have equipped, but not any team-specific paints or killstreaks.
To add items to your character, click on the add item button in the top menu.
A menu should pop up. This is where you can add new items and view your currently selected items. To add an item, simply click on it. As you can see, I have selected the Pyro’s Beanie and the Flame Thrower, and they have a blue background to indicate that they are selected. This may take a few seconds to load, so go slowly! Choose the paint or killstreak you want for each item by clicking the small paint can on the image of the item.
War paints can be added by clicking the «init war paints» button.
To remove an item, you can either click on it again, or click on the smaller image up the top (not rocket science).
You can search for an item using the search field at the top if you can’t find what you are looking for.
The buttons (eg. Filter per class) are able to be toggled on and off, and they pretty much do what they say on the tin, but here’s a run down of their functions:
- Show selected items only: This will only display the items you have selected.
- Show workshop items: This will include some featured workshop items in the list, and you will be able to add these to your character. Note that these items are not available in-game.
- Hide halloween restricted items: This will hide any item that has a halloween restriction. You can tell that an item is restricted because it has got a pumpkin on top of it.
- Show festiviser: If you add a skinned weapon to your character, this will include the festiviser.
- Filter per class: If toggled on, only items available for your selected class will be shown.
To do this, you will need to go back to the menu at the top and click on the little flame icon.
This is pretty simple to use — click on one of the boxes that say «Add effect», «Unusual taunt», or «Add eye effect» and select the effect you want. The box that says bip_head will determine where the effect is displayed (for regular hat effects I recommend using the «head» area — not bip_head). the sliders allow you to manually adjust the position of the particle effect in each of the three axes. Move them around to get an idea for how it works and hit reset position if you want it to go back to the default position.
To add unusual weapon effects, head back over to the item menu and use the drop-down menu to select an unusual effect. This will be applied to any weapons you apply to your character from then on, but not your current one. To add it to your current weapon, simply select an effect, remove the weapon, the add it again.
First, use the options button from the top menu (look like a cog/gear) to bring up the options for taking pictures. Here, you will be able to change the background colour, toggle lighting, adjust the rotation, and alter the rendering options for characters and silhouettes. The FOV slider is a little bit like zoom, but it will also change your perspective too.
*Note that the options menu also contains the options for recording GIFs*
Now, the part you’ve all been waiting for. If you want a still image, click on the camera icon in the top menu, and you’ll instantly get a PNG image of your loadout that you can download. If you want to make your creations move a little bit, loadout.tf does have several options for capturing GIFs of your characters. You will need to click on the cog again to record a GIF, and you have several options.
*Note that if the picture does not appear to have saved, it may be in your downloads folder — check there first. If it isn’t there, use a different browser.*
To record one of the types of GIF, click on the «options» menu item; it looks like a cog. The GIF options are below the colour picker.
Record gif: This will start recording a GIF when clicked, and stop when clicked again. This is simple to use but isn’t great for creating looping GIFs.
Record full animation: This will record one entire loop of whichever animation you have selected for your character. This is ideal for producing loops, but be aware that some animations are longer than others and will take a while to capture.
Record 1 orbit: Your character will spin around once (the website does the spinning for you), and that’s what your GIF will be of.
PLEASE NOTE: Recording these GIFs will dramatically slow down your web browser for the duration of the capture. If you desire a faster capture and smaller file size, either shorten the animation, or lower the resolution using the drop-down beside the recording options buttons.
This is just one example of the monstrosities you can create using this tool.
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Loadout tf2 не работает
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For those who are enthusiastic about loadout building, you’re probably familiar with loadout.tf. It’s a website that lets you create cosmetic loadouts for your mercenaries. This is super useful to preview a loadout before you buy it, or if you just want to have fun and not spend the money.
This guide will go over both the basics and more advanced features, to help you get the best out of your loadout.tf experience.
Go to the website loadout.tf and you’ll be greeted with a blue screen and a bunch of options.
Look at the bottom right, and select the merc you want to make a loadout for:
⠀
Once you’ve clicked them, they’ll appear on the screen, looking directly at you. They’ll be RED by default; if you want to switch them to BLU, click the button on the right side:
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Now, to add hats. Click the button the red arrow is pointing to: ⠀
You’ll be greeted with this great big menu:
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Here you can choose whatever hats and weapons you want to put on your mercenary. And now you’ve made your first loadout! Tada!
Super simple stuff.
You can click the screenshot button to directly download an image of your loadout: ⠀
You can also press the «Prt Scr» key on your keyboard to take a picture of your entire window, or use the snipping tool. In Windows 10, pressing Windows + Shift + S will quickly bring up the snipping tool, letting you save a screenshot to your clipboard.
Click this flame looking button:
You will see this menu pop up on the left:
The first box is for Unusuals. You can search for a specific unusual in there, and add as many unusual effects as you want.
Once you select an effect, a new box will come up. You can click on it to get these sliders:
- The first slider moves the effect left and right
- The second slider moves the effect up and down (similar to adjusting an unusual in-game)
- The third slider moves the effect forwards and backwards
The second box is for Killstreak Eyes. You select the specific effect you want, then click one of the color boxes for the killstreak color.
If you want a shimmering killstreak weapon, go back to the item select menu and click the paint can on the bottom left of any weapon. It’ll bring up a similar menu of killstreak colors:
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Finally the third box is for Unusual Taunts. Not much to say, just select the effect you want.
If an item can be modified it will have some icons on it:
This hat can be painted. If you click the Paint Can in the bottom left, you’ll get a menu of paints and even spell paints to apply to it.
Here’s an item with a bit more customisation to it:
- Top Left: apply a Crit effect to the weapon.
- Top Middle: apply a Festivizer to the weapon.
- Top Right: apple a War Paint to the weapon. If you click «Preview» next to one of the War Paint names, you’ll be brought to a page where you can see what that War Paint looks like on all different weapons.
- Bottom Left: apply a Killstreak sheen to the weapon.
- Bottom Right: apply an Unusual Weapon effect.
Quickly going back to item selection, there’s a bunch of ways to filter items:
- Show selected items only: as the name implies, only show items you have equipped.
- Show workshop items: this shows a small selection of items from the workshop, that aren’t in the game.
- Show Tournament Medals: medals from tournaments are hidden by default, since most people don’t have these.
- Hide Conflicting Items: VERY useful if you’re trying to make a loadout for in-game. This will hide items that conflict, making sure you can actually use it in-game.
- Hide Multiclass Items: this hides both multi-class and all-class items, if you want a class-specific loadout.
- Only All Class: only show all-class items, very useful if you’re trying to make a «one size fits all» loadout.
- Do Not Filter Per Class: this is a goofy one that lets you wear any cosmetic, from any character, on any class.
- Hide Halloween Restricted Items: all in the name. Gets those out of the way if you want a year round outfit.
- Hide Medals: also all in the name.
There are also some other ways to sort items at the bottom, like by name or slot.
The large bar is used as a search bar. You can search for either the name of the item OR the equip region. For example, if I just want Pyro heads, I’ll look up «pyro_head_replacement» or a part of that keyword:
Posing is limited to taunts (which you can find in the items section) and other poses you can find in this dropdown box:
There are a few simple poses you can select for a quick and easy loadout preview:
- «Reference» is just the character A-posing
- «Melee stance» is similar to an A-pose but more natural looking
- «Competitive winner» has the character in a cool pose with a gun out
Great poses can be created with a little creativity. Look through any taunt or animation, and press the Pause button in the middle of it (4th button from the left). You can make some pretty neat poses just by chance. For example, this pose was made by pausing at the end of the Schadenfreude taunt:
THIS ONE IS REALLY IMPORTANT!
Click the cogwheel button, 4th from the right:
On the new menu, click the second option on the bar (Camera Options). Then, click «Free Rotation» so it’s enabled:
This will unbind you of all mortal chains, and allow you to move the camera around a LOT more freely. Left-click to orbit around the character, right-click to move them on a 2d plane, scroll in and out to zoom. You can make a lot more creative shots this way.
«Hey.»
Want better lighting?
Click on the cogwheel (4th from the right), and this time go into «Scene explorer»:
This is a list of all elements in the «scene,» i.e. what you’re looking at. That includes the character, what they’re wearing, the camera, and the lights.
Click on «Lights (Group)». It’ll expand to show all the lights — think of it like files in a folder:
If you right-click any of these items, you’ll see a big list come up:
These are the properties of the item. There are 3 we care about right now: Position, Color, and Intensity.
If you click any of these properties, you’ll get this pop-up:
Typing values in this text-box will change the properties of the lights.
FOLLOW THESE STEPS: for each of the Point lights (Point light 0, Point light 1, Point light 2), click the specified properties and change the values:
Point light 0
- Position: 0 -500 100
- Color: 2 1 1
- Intensity: 0.3
Point light 1
- Position: 250 250 250
- Color: 1 1 1 (same as default)
- Intensity: 1.5
Point light 2
- Position: -500 100 200
- Color: 1 1 1 (same as default)
- Intensity: 1.2
Now we’re going to add a new light. Right-click «Lights (Group)» and click Add -> Lights -> Point light:
This will create a new light called PointLight. Right-click it and do the same thing we did before, with these values:
- Position: 100 0 -100
- Color: 1 1 1 (same as default)
- Intensity: 0.3
And that’s it! You should now have slightly fancier lighting.
I highly recommend you mess around with these lighting settings yourself, especially the Color and #Intensity properties. Even messing with the AmbientLight can make some cool effects. I’ll end of this section with a few tips that are a bit more complicated:
- Color’s value is in RGB, but not your typical 255 255 255. For example, «2 0 0» will be heavily red, «0 0 2» will be heavily blue.
- Point light 0 (in my setup) is positioned to hit the character face on and to the right, kind of like a bounce light.
- Point light 1 (in my setup) is positioned to hit the back right of the character, like a rim light.
- Point light 2 (in my setup) is positioned to hit the front left of the character, kind of like the sun of the scene.
- The newly created point light hits the character underneath and to the left, to brighten up some of the darker shadows.
Loadout.tf has slightly more limited face posing compared to something like SFM. It’s serviceable, but you’ll have to deal with your merc staring at you. forever.
Click this smiling face icon:
You’ll get a list on the left side of sliders to change your character’s emotions. There’s a lot of different options here, I’ll try to summarise the different types:
- At the top and bottom are for posing the eyelids.
- If a slider ends in «upper,» it will affect the eyebrows, cheeks and nose (or any combination of those).
- If a slider is long and doesn’t end in upper, it will also affect the mouth, alongside the eyebrows, cheeks and nose.
- If a slider is only 1 or 2 letters like «ee» or «n», it will only affect the mouth. Try to imagine the sound those letters will make — that is the shape your character’s mouth will take.
- Some sliders like «blink» or «defaultface» don’t do anything. Don’t worry about them.
It’s easy to overdo face posing and have weird GMOD-esque looking faces, so it’s best to use the sliders in moderation. Here’s an example:
Here’s what I used for this face:
- «happysmallupper» nearly at the end, to raise eyebrows
- «multi_closelid» moved slightly right, to make his eyes more disinterested
- «ds» & «oh» moved just slightly up, to create an open but still resting jaw
This is just slight face work to make for a slightly different emotion. This isn’t to say you shouldn’t try to make expressive faces!
It is hard to give exact instructions for how to make a good face. The best advice I can give is to be very careful with the sliders, use them together and be aware your camera angle can also affect the emotion your character is giving off.
Here’s some sliders I think are most important:
- «multi_closelid» will change that default death-stare characters have, and can also counteract some other sliders that change the eyes
- «happysmall» and «happybig» are the easiest ways to get smiles
- «scaredupper» is the easiest way to raise eyebrows
You can obviously photoshop your image after taking a screenshot, but there are some built in ways to change the background.
Click the cogwheel again (4th from the right). In the «General options» section of the left menu, there’s a Background section:
You can easily change the color of the background with that color palette. There’s also a drop down where you can upload your own image or mess with «Shader Toys»:
Purrty.
If you want a transparent background, you can slide the transparency slider on the right of the color palette selector. You’ll then have to click the «Save picture» button on the top right bar. If you can’t see the buttons in the top right, select a darker color in the color picker and they should pop up.
If you look above there’s also a button to «Show Competitive Stage» — this shows the stage you see at the end of a competitive game. You can also type in your own map in the box that says «Map» but I haven’t found success with any map other than «itemtest.» And even then, it’s a bit wonky to control around, so I’d recommend against this unless you’re just goofing around.
This is for if you want to remove some default equipped «items» like Scout’s dogtags or headphones.
Click the cogwheel and go to «Scene explorer» again. This time click on the item that says your class name. I’m using Scout so it’s «Scout (Source1ModelInstance)»:
You can see there is all his default equipped items there. Just right click the ones you don’t want, like «dogtags (Entity)» and click «Remove». You will have to refresh the page if you want it back, so you can also click «Visibility» to just hide the item, however it’ll come back every time you add a new hat to your character.
Additionally, you can also enable class props that are disabled by default, such as Spy’s mask.
«What’s the deal with Sniper’s glasses? You can’t even take them off! I mean really!»
If you click the cogwheel again, and go into the section «Meet the team» and click «Setup meet the team,» the Meet the Team photoshoot will be set up for you with all classes in it:
However you can also manually setup multiple characters with the «Scene explorer» tab we saw earlier. If you setup Meet the Team or even loaded two classes individually, you can go into the Scene explorer and change their Visibility:
If you did load the classes individually, you will have to right click them in the Scene explorer again to change their position values. The first number is for left and right, second is for forwards and backwards, third is for up and down. There’s also a slew of «Rotate» properties you can use to, well, rotate your characters. Otherwise, your mercs might be a bit too close for comfort.
Finally, when you have more than one character on screen, you’ll need to click them to modify them (though it seems this only works if you’ve setup meet the team — you can just hide any classes you don’t want). After you’ve clicked them they’ll be highlighted (slightly brighter), and you can change their items, poses, facial expressions, etc.
Let’s say you want multiple loadout screenshots from the same angle, but want to move the camera between screenshots.
Once you have an angle you like, go into the Scene explorer, right click the camera and select «Position.» Then copy the numbers in the pop-up and put them in a notepad file. Whenever you’re ready to take the next screenshot, you can simply change the position in the pop-up with the numbers you copied, and it will change the camera to the exact angle you had before.
You can change the FOV just like how you can in-game. This will have a more direct effect on the mercenary — the higher FOV, the more stretched out they’ll get at the edges when zoomed in.
In the Scene explorer, right click the camera and select «Fov» at the bottom of the list. Values between 1 and 180 seem to work, with higher values clipping into the mercenary due to being too scrolled in.
Typically I don’t think you’d have a reason to change this, the only scenario I could imagine is if you’re putting your screenshot over another image and you want to make the FOV match more or something. Other than that it’s just kinda fun to mess with.
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