- Metro Mouse Fix 1.2
- About This File
- What is this?
- Overview
- Description
- Features
- Instructions
- Supported Versions
- Install
- Uninstall
- How To Use
- Loading Other Fixes/Mods/Injectors
- Additional Information
- What You Should Know
- Known Issues
- Acknowledgments
- Contact And Support
- What’s New in Version 1.2 See changelog
- File Information
- User Feedback
- Recommended Comments
- Please sign in to comment
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Metro Mouse Fix 1.2
About This File
What is this?
This fix makes Metro 2033 Redux and Metro Last Light Redux use raw mouse input to solve the issue of different sensitivities for horizontal and vertical movement. It also changes the sensitivity range to more reasonable values. It is easy to install and use and does not require any external configuration.
Overview
Description
Even though the mouse input in Metro 2033 Redux and Metro Last Light Redux is quite good, both games apply different sensitivities for vertical and horizontal movement. They also have sensitivity settings that are too high for some players who prefer slower movement.
This fix removes these problems by acquiring raw mouse input and injecting it directly into the game’s input function.
Features
- Raw mouse input
- Same sensitivity in all directions
- More reasonable sensitivity range
- No additional smoothing or positive/negative mouse acceleration
- Configuration via the ingame settings as usual
- Simple installation and usage without any external configuration
Instructions
Supported Versions
Important: This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work.
The fix supports the following versions of Metro 2033 Redux and Metro Last Light Redux:
Install
The fix does not make any permanent changes to the game or the system and can easily be removed (see below).
- Extract the file dinput8.dll to your main game folder*. For example: «C:\Program Files (x86)\Steam\steamapps\common\Metro 2033 Redux\»
- Start the game like you would normally, for example directly through Steam or GOG Galaxy
See Loading Other Fixes/Mods/Injectors* for information on how to use the fix with another fix, mod or injector that uses a DLL file with the same name.
Uninstall
- Remove or rename the dinput8.dll from the folder of the game.
How To Use
After the installation the fix does not require any additional treatment. Just launch and configure the game as usual.
Loading Other Fixes/Mods/Injectors
To increase the compatibility with other fixes, mods or injectors that are also using a dinput8.dll, this fix offers a remote loading feature of additional DLLs. This can be done in two ways:
- File method: The fix DLL will automatically load a DLL that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote.dll. Just rename the DLL file you want to load accordingly. This is the simplest way if you only have a conflict with one additional DLL
- Folder method: The fix DLL will also automatically load all DLL files regardless of their name in a sub-directory that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote. Just create a folder with the corresponding name in the install directory of the fix. This is the only way to load multiple (conflicting) DLLs
Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
Additional Information
What You Should Know
This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed.
Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
If you don’t — and why should you — feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses «hacking techniques» such as injection and hooking, it could trigger anti-virus software without being harmful.
Known Issues
There are currently no known issues with the fix.
Acknowledgments
I would like to thank Magmarock (Steam/gog), who requested this fix and supported the development.
Contact And Support
If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
What’s New in Version 1.2 See changelog
Released November 12, 2017
- The fix now respects the vertical inversion setting
File Information
- Views 78,451
- Downloads 23,185
- Submitted November 5, 2017
- Updated November 12, 2017
- File Size 251.12 kB
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TL;DR
This fix makes Dead Space 2 use raw mouse input without any additional smoothing or acceleration. It works with VSync and high frame rates and is easy to install without having to fiddle around with FPS limiters or config files.
Quick start guide:
Extract the file dinput8.dll to your main game folder. For example: «C:\Program Files (x86)\Origin\games\Dead Space 2\».
Start the game like you would normally, for example directly through Origin or Steam
Features
Even though the mouse controls in Dead Space 2 are better than in the first one, it still suffers from many of the same issues. Most notably, it has negative mouse acceleration and a sensitivity that is dependent on the frame rate, which leads to inconsistent movement when the performance is not stable.
This fix circumvents those problems by acquiring raw mouse input and injecting it directly into the game’s camera functions.
Its features include:
Raw mouse input independent of FPS or VSync
Reasonable sensitivity range
Same sensitivity in each direction
No dead zone for slow movement
No additional smoothing or positive/negative mouse acceleration
Improved mouse cursor
No automatic camera re-center
Configuration via the ingame settings as usual
Simple installation and usage without any external configuration
Supported Versions
This mod is designed for the latest, fully patched versions of Dead Space 2 and might not work when used with older or otherwise modified executables.
Origin/Retail
Steam
Install
The mod does not make any permanent changes to the game or to Windows and can easily be removed.
Extract the file dinput8.dll to your main game folder. For example: «C:\Program Files (x86)\Origin\games\Dead Space 2\».
Start the game like you would normally, for example directly through Origin or Steam
Uninstall
Remove or rename the dinput8.dll from the folder of the game.
Known Issues
There are some short sections in the game where the fix does not work properly, for example the zero-g areas. I am currently looking for savegames close to those locations, so I can investigate the issues.
The fix is also currently not compatible with latest version of ReShade, due to raw input conflicts, which result in the fix not receiving any mouse data.
Antivirus Software
Since this mod consists of an executable DLL file that uses «hacking techniques» such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
If you lack the trust in random people on the internet — and I would not blame you — feel free to use a meta online virus scanner like VirusTotal to verify the file.
Loading Other Fixes/Mods/Injectors
To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
Acknowledgments
I would like to thank Kaibz for his detailed bug reports and testing for the v1.0 version of the fix.
Contact And Support
If you like this fix and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
v1.2.1:
Fixed Steam version support
Fixed a launch issue on Windows 7
v1.2:
Updated address system to increase compatibility with modified versions of the game
Added support for remote loading of additional DLLs to increase the compatibility with other mods (see Loading Other Fixes/Mods/Injectors)
Fixed compatibility issues with certain mods and tools
v1.1 (unreleased):
Internal changes
v1.0:
Initial public release
Since game version v1.09 this fix is no longer needed, because the game received an official option to enable XInput support.
If you are interested in using PS4 button prompts, you can find a corresponding option in the most recent version of the PRIC mod.
TL;DR
This fix resolves controller issues in Prey that were introduced with patch v1.05, by forcing the game to use XInput instead of the Steam Controller API by Valve.
Quick start guide:
Open the archive and choose the button prompts you want to use by opening the corresponding folder
Extract the file dinput8.dll to the release sub-folder of Prey. For example: «C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\»
Start the game like you would normally, for example directly through Steam or Big Picture mode
Important: If the fix does not work, make sure that you have turned off the usage of the Steam Controller API (see below)
Features
While Prey originally offered good controller support, patch v1.05 introduced various issues. Instead of choosing either XInput or the Steam Controller API based on the user settings, the game always uses the latter. This results in problems with the movement as well as certain controller settings or the controller not working at all if the user has disabled the usage of the Steam Controller API in game’s properties in Steam.
This fix re-enables XInput support and forces the game to use it, regardless of the settings.
Supported Versions
This fix is designed for the latest, fully patched version of Prey and the Mooncrash DLC and might not work when used with older or otherwise modified executables.
Steam v1.08
Note that the fix currently does not work with the demo version of the game.
Install
The fix does not make any permanent changes to the game or to Windows and can easily be removed.
Important: When using a non-XInput controller such as the DS4, you will need a XInput emulator like DS4Windows for this fix to work
Open the archive and choose the button prompts you want to use by opening the corresponding folder
Extract the file dinput8.dll to the release sub-folder of Prey. For example: «C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\»
Start the game like you would normally, for example directly through Steam or Big Picture mode
Important: If the fix does not work, make sure that you have turned off the usage of the Steam Controller API (see below)
Although the fix forces the game to use XInput, it is necessary to disable the usage of the Steam Controller API in the game’s settings.
The safest way to do this is the following:
In the Steam client go to the menu Steam -> Settings -> Controller -> General Controller Settings
Make sure PS4/XBox Configuration Support is checked
Go to Big Picture mode and find Prey in you library
Click Mange Game -> Controller Options and uncheck Use Steam Configuration for Non-Steam Controllers
Uncheck the setting from step 1 again, depending on whether it was checked in the first place
Uninstall
Remove or rename the dinput8.dll from the folder of the game.
Known Issues
There are currently no known issues with using the fix.
Antivirus Software
Since this fix consists of an executable DLL file that uses «hacking techniques» such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
If you lack the trust in random people on the internet — and I would not blame you — feel free to use a meta online virus scanner like VirusTotal to verify the file.
Loading Other Fixes/Mods/Injectors
To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
The fix will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
The fix will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the fix. This is the only way to load multiple (conflicting) files.
Contact And Support
If you like this fix and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
v1.1:
Fixed launch issues for users that do not own the Mooncrash DLC
v1.0:
Upgraded the fix to game version v1.08
v0.6:
Added support for Mooncrash DLC
v0.5:
Upgraded the fix to game version v1.06
v0.4:
Controller movement no longer gets stuck on interactive items when using PS4 prompts
v0.3:
Added a separate version that shows button prompts of the PS4 instead of the XBox controller
Added more detailed instructions to the readme file
v0.2:
Added support for demo version of Prey
Added measures to make the fix more robust to updates of the game
v0.1:
Initial release
TL;DR
This fix makes Mass Effect use raw mouse input and removes the game’s mouse acceleration. It is easy to install and use and does not require any external configuration.
Quick start guide:
Extract the file dinput8.dll to your main game folder. For example: «C:\Program Files (x86)\Steam\steamapps\common\Mass Effect\Binaries\»
Start the game like you would normally, for example directly through Steam or Origin
Features
While the mouse controls are pretty responsive, the first Mass Effect suffers from mouse acceleration, which cannot be turned off via the ingame settings or with the usual approaches for other Unreal Engine 3 games. This fix removes the acceleration by acquiring raw mouse input and injecting it directly into the game’s input function.
Its features include:
Raw mouse input
No additional smoothing or positive/negative mouse acceleration
Configuration via the ingame settings as usual
Simple installation and usage without any external configuration
Supported Versions
This mod is designed for the latest, fully patched versions of the game and might not work when used with older or otherwise modified executables.
Steam
Origin
Retail v1.02
Install
The mod does not make any permanent changes to the game or to Windows and can easily be removed.
Extract the file dinput8.dll to your main game folder. For example: «C:\Program Files (x86)\Steam\steamapps\common\Mass Effect\Binaries\»
Start the game like you would normally, for example directly through Steam or Origin
Uninstall
Remove or rename the dinput8.dll from the folder of the game.
Known Issues
There are currently no known issues with the mod.
Antivirus Software
Since this mod consists of an executable DLL file that uses «hacking techniques» such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
If you lack the trust in random people on the internet — and I would not blame you — feel free to use a meta online virus scanner like VirusTotal to verify the file.
Loading Other Fixes/Mods/Injectors
To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
Contact And Support
If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
What is this?
Have you ever wanted to open the gesture menu by Left Trigger + Spacebar + Mouse Wheel Down? Now you can! The Dark Souls Input Customizer is the successor to the Dark Souls Mouse Fix and allows you to bind any action to arbitrary combinations of keys or buttons on the controller, the mouse or the keyboard via a simple GUI. In addition to a complete fix of the mouse controls, the mod also provides advanced options, such as separate sensitivities for bow aiming or the usage of of non-standard actions like Kick, the creation of input profiles, as well as dedicated support for the Steam Controller.
Description
The Dark Souls Input Customizer (DSIC) offers full customization of the controls of Dark Souls. It uses a flexible input system that allows the rebinding of every action to arbitrary combinations of keys or buttons on the controller, the mouse or the keyboard. Although this can in part also be achieved with existing tools, DSIC is much more flexible and wraps it all up in an easy to use package, along with additional functionality that is specially tailored to Dark Souls.
DSIC also fully includes the Dark Souls Mouse Fix, which does not have to be installed separately.
Features
Bind any action to an arbitrary combination of keys or buttons on the controller, mouse or keyboard
Flexible options such as individual sensitivities for camera movement and bow aiming
Non-standard bindings such as Roll-Only, Kick or Leap Attack
Complete fix of the mouse controls with UI cursor support and no additional smoothing or acceleration
Includes a GUI for easy configuration
Steam Controller support
Compatible with DSFix
Supported Versions
This mod is designed for the latest, fully patched Steam version and might not work when used with an older or otherwise modified executable.
Install
The mod does not make any permanent changes to the game or to Windows and can easily be removed.
Install Durante’s DSFix if you have not already
Extract the contents of the DarkSoulsInputCustomizer.zip to the same folder. For example: «C:\Program Files (x86)\Steam\steamapps\common\Dark Souls Prepare to Die Edition\DATA»
Look for the dinput8dllWrapper line in DSFix.ini and set it to dinput8dllWrapper DarkSoulsInputCustomizer.dll. No additional configuration of DSFix is necessary
Start DarkSoulsInputCustomizerGUI.exe to set bindings and other settings as desired
Start the game normally, for example directly through Steam. If you want to change the settings while in the game, see the Configuration section below on how to do that
A few additional notes on the installation:
See Loading Other Fixes/Mods/Injectors for information on how to solve conflicts with other mods that also use a DirectInput wrapper DLL
You should hear a DSIC loaded message on game launch when the fix is installed correctly. This sound can be turned of in the config
If you currently have the Dark Souls Mouse Fix installed, make sure to replace the line with dinput8dllWrapper DarkSoulsInputCustomizer.dll instead of just adding another one
Uninstall
Set the dinput8dllWrapper setting in DSFix.ini to none and delete the files of the fix
Configuration
Although the configuration using the GUI should be easy and straight-forward, there are some things to note:
The GUI provides tooltips with additional information about a setting
You can change settings while in the game by using the Reload Config binding. Just change the settings in the GUI as necessary, press save and then use the binding to reload the config in-game. You should hear a DSIC Reloaded sound message when the reloading was successful
You may also want to enable borderlessFullscreen in DSFix for easier switching between the GUI and the game
It is not necessary to unbind a key or button in the in-game settings to use it with the fix
Movement And Camera Control
The Movement/Camera Control setting determines how the camera and the basic movement of the character are controlled:
Keyboard and Mouse: Enables raw mouse input for camera control and uses bindings for movement. Deactivates analog sticks and vibrations
Gamepad: Standard controller behavior. Uses the left and right analog stick for movement and camera control. Disables raw mouse camera
Steam Controller: Enables raw mouse input for camera control and uses the left analog stick for movement. This requires that the mouse is mapped to the right control pad in the Steam Controller software
Note that this setting has no effect on any other bindings. It is entirely possible to use keyboard or mouse bindings in Gamepad mode an vice versa. This mod is all about customization and the input system is purposefully designed to be as flexible as possible. This should hopefully also help people who are using unusual controllers or are otherwise not able to play the game in the regular way.
Non-Standard Bindings
Non-standard bindings execute actions that usually have to be performed by using a context-sensitive key or a combination of keys. DSIC currently offers bindings for:
Kick and Leap Attack
Roll Only and Dash Only
Auto Run
Although they do not allow anything that cannot also be done manually, there has been some debate in the past over whether automation like this could be considered cheating. I am still not convinced by that and am currently of the opinion that the listed actions are primarily a matter of the controls and not the player’s skill; especially since similar effects can already be achieved with external tools, such as AutoHotkey or severals different types of gaming software.
Known Issues
The Auto Cursor currently briefly activates the cursor when opening certain doors with keys. This is not easily fixable but should only be a minor issue, due to the short duration and small number of situations where this problem occurs.
The dialog that pops up when summoning a co-op partner can currently not be controlled with the mouse cursor.
All keybindings are currently disabled in the main menu. This is on purpose to prevent issues when navigating the menu and when entering a character name.
Antivirus Software
Since this mod consists of an executable DLL file that uses «hacking techniques» such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
If you lack the trust in random people on the internet — and I would not blame you — feel free to use a meta online virus scanner like VirusTotal to verify the file.
GUI Requirements
The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here.
Loading Other Fixes/Mods/Injectors
To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
Input Bindings
The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key.
In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.
Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.
Acknowledgments
I would like to thank Kaibz for his extensive testing, detailed feedback and valuable suggestions during the development of the alpha versions of the mod. Without him, creating the mod would have taken even longer than it already did.
Additionally, I would also like to give a shout-out to the author of the original DSMFix for Dark Souls, which allowed me to enjoy several playthroughs of the game over the years.
Finally, I would like to thank Durante, author of DSFix, who made the game playable in the first place. Without his work, everything I have done would not be worth much.
Contact And Support
If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
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