Не работает craft tweaker

Содержание
  1. 1.12.2 CraftTweaker Crashes (Phase two start) #579
  2. Comments
  3. PulseBeat02 commented Jul 4, 2018 •
  4. Some Recipes not working #189
  5. Comments
  6. yepidoodles commented Apr 4, 2017
  7. Issue Description:
  8. What happens:
  9. What you expected to happen:
  10. Scripts:
  11. Minetweaker.log file:
  12. Affected Versions (Do not use «latest»):
  13. Your most recent log file where the issue was present:
  14. jaredlll08 commented Apr 5, 2017
  15. bookerthegeek commented Apr 5, 2017 •
  16. yepidoodles commented Apr 5, 2017 •
  17. bookerthegeek commented Apr 5, 2017
  18. yepidoodles commented Apr 5, 2017
  19. yepidoodles commented Apr 5, 2017
  20. bookerthegeek commented Apr 5, 2017
  21. yepidoodles commented Apr 5, 2017
  22. bookerthegeek commented Apr 5, 2017
  23. yepidoodles commented Apr 5, 2017
  24. HellishINC commented May 16, 2017 •
  25. yepidoodles commented May 16, 2017
  26. HellishINC commented May 16, 2017 •
  27. yepidoodles commented May 16, 2017
  28. jaredlll08 commented Jul 19, 2017
  29. yepidoodles commented Jul 19, 2017
  30. HellishINC commented Jul 19, 2017
  31. jaredlll08 commented Jul 19, 2017
  32. yepidoodles commented Jul 19, 2017
  33. jaredlll08 commented Jul 19, 2017 •
  34. HellishINC commented Jul 20, 2017 •
  35. bookerthegeek commented Jul 20, 2017
  36. 1.12 scripts must be on client AND server #284
  37. Comments
  38. tyler489 commented Jul 29, 2017
  39. Issue Description:
  40. What happens:
  41. What you expected to happen:
  42. Script used (Please Pastebin or gist your script, posting an unpasted or ungist’d script will automatically close this issue):
  43. Minetweaker.log file (Please Pastebin or gist your file, posting an unpasted or ungist’d file will automatically close this issue):
  44. Affected Versions (Do not use «latest»):
  45. Your most recent log file where the issue was present:
  46. jaredlll08 commented Jul 29, 2017
  47. tyler489 commented Jul 29, 2017
  48. tyler489 commented Jul 29, 2017 •
  49. jaredlll08 commented Jul 29, 2017
  50. tyler489 commented Jul 29, 2017
  51. Flabort commented Jul 29, 2017
  52. jaredlll08 commented Jul 29, 2017
  53. Ommina commented Jul 29, 2017
  54. jaredlll08 commented Jul 29, 2017
  55. tyler489 commented Jul 30, 2017
  56. jkuball commented Aug 12, 2017
  57. jaredlll08 commented Aug 12, 2017
  58. jkuball commented Aug 12, 2017
  59. jaredlll08 commented Aug 12, 2017
  60. jkuball commented Aug 12, 2017
  61. phit commented Aug 20, 2017
  62. TheDeviantCrafter commented Jun 28, 2018
  63. jaredlll08 commented Jun 28, 2018
  64. ghost commented Feb 29, 2020
  65. jaredlll08 commented Feb 29, 2020
  66. ghost commented Feb 29, 2020
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1.12.2 CraftTweaker Crashes (Phase two start) #579

Comments

PulseBeat02 commented Jul 4, 2018 •

Information you should know first:

I am creating a modpack that has many mods in it and this mod (CraftTweaker) is one of the mods I am including. I have looked at past issue similar like this (crash on startup #316), but they are outdated. I have found that there may be some mods interfering with it, and I was wondering if someone can provide a fix.

Also, this is my first time posting an issue, so if there are any problems of what I’m posting wrong, please tell me!

What happens:

Game crashes while loading in forge, phase 2 start

What you expected to happen:

Load the game normally without any issues.

Script used (Please Pastebin or gist your script, posting an unpasted or ungist’d script will automatically close this issue):

Minetweaker.log file (Please Pastebin or gist your file, posting an unpasted or ungist’d file will automatically close this issue):

Affected Versions (Do not use «latest»):

This problem takes place in Minecraft 1.12.2

Forge Version: 14.23.4.2726

Crafttweaker Version: 1.12-4.1.9

crash report:

EDIT THIS HAS BEEN FIXED

Can someone tell me if there is anything wrong?

The text was updated successfully, but these errors were encountered:

Источник

Some Recipes not working #189

Comments

yepidoodles commented Apr 4, 2017

Issue Description:

Some of my recipes are not working — This is on SpongeForge Server on a modpack I created for my public server.

What happens:

After added recipes to scripts, some recipes do work and others don’t — those which don’t work don’t throw any errors, they just don’t come up in JEI and are uncraftable. There appears to be no correlation.

What you expected to happen:

All my recipes to work, obviously.

Scripts:

Minetweaker.log file:

Affected Versions (Do not use «latest»):

  • Minecraft: 1.10.2
  • Forge: 2254
  • Crafttweaker: 3.0.24
  • SpongeForge: 2259
  • Mods: https://pastebin.com/S3W9B77p

Your most recent log file where the issue was present:

My latest log file for the server is over 200k lines long so I believe I’ve pasted the relevant info:
https://pastebin.com/N8zReAQs

Knowing my luck, this is something stupid I’ve missed, any help is appreciated.

  • Alice
    DragonTechMC

The text was updated successfully, but these errors were encountered:

jaredlll08 commented Apr 5, 2017

Can this be reproduced on a normal forge server?

bookerthegeek commented Apr 5, 2017 •

https://pastebin.com/k5BeWwV2 should be: (forgot to close the first emerald ore dictionary ingredient)

https://pastebin.com/MR8CyUET should be: (Forgot to close the first ore dictionary for stone)

https://pastebin.com/paVHHvZn should be: (Ender pearl ore dictionary has an underscore)

yepidoodles commented Apr 5, 2017 •

@bookerthegeek Thanks for pointing out the missing > ‘s — I didn’t think to look for those kinds of mistakes because it should have errored for that, no? The Progressive Automation and Storage Drawers ones now work fine.

Also ore:enderpearl is correct
https://gyazo.com/8a09da9e7e14ad4c6258899d7145b1cc
And again, if it was incorrect, it should have errored?
There’s nothing wrong with that EnderStorage script — In fact I copied it exactly from my other server; where it works fine.

And idk about a normal forge server, but it doesn’t work in Single player

bookerthegeek commented Apr 5, 2017

Edited to reflect this. I have no idea as to why that does not work.

@yepidoodles Can you place the enderchest in the world, dye all the colors a different color, then what is the output for MT hand?

yepidoodles commented Apr 5, 2017

Don’t see how it helps but

yepidoodles commented Apr 5, 2017

As on my 1st server it works fine, I made a list of mods which are different between the servers (They have all the same plugins)

Mods 2nd server has but 1st doesn’t:

  • Agricraft
  • Chameleon
  • Chisel
  • Cooking for Blockheads
  • Decocraft
  • Draws and Bits
  • Earth Works
  • Ender Zoo
  • Flat Coloured Blocks
  • Hunger Overhaul
  • Infinity Lib
  • Pam’s Harvestcraft
  • Progressive Automation
  • Roguelike dungeons
  • Ruins
  • Spice of Life
  • Storage Drawers
  • Super Circuit Maker

Any chance any of these mods are interfering?

bookerthegeek commented Apr 5, 2017

Try This. If it does not work create a chest with all white and use that as the output stack

yepidoodles commented Apr 5, 2017

Default all white ender chests are just — I did try with the tags but that also didn’t work.

bookerthegeek commented Apr 5, 2017

Link for the pack please?

yepidoodles commented Apr 5, 2017

HellishINC commented May 16, 2017 •

I am (was, see «solution») also having this issue. I’m trying to remove the default recipes and add my own for Mekanism’s steel/obsidian armor. No errors are being reported and only the two chestplate do not work. I’m not using Sponge and I’ve tried 6 different Forge versions from 2815 (rec) to 2297 (current newest). All other scripts I have function correctly (BWM, MPS and IE).

Solution: Delete the entire minecraft instance (I’m using MultiMC5) and create a new one. This seems to have allowed the scripts to work. Why? I honestly have no clue.

yepidoodles commented May 16, 2017

Delete the entire minecraft instance , you mean the server? The map?

HellishINC commented May 16, 2017 •

No. The way MultiMC5 works is that you have separate minecraft «installations» that it keeps track of and manages. This way, you can have 3 1.10.2 instances («installs») with different mod packs, one for 1.6.4, 2 for 1.11.2, etc.

What I did was save the script files and delete everything else in that specific instance, equivalent to the .minecraft folder on windows. Mind you, this is less than ideal as I now how have to sort through all the configs and update them again. I also didn’t have any worlds aside from the flat testing so I didn’t lose anything of value, aside from time.

yepidoodles commented May 16, 2017

Oh I assumed MultiMC5 was a Admin Panel, sorry. I’m glad this fix worked for you, but it certainly won’t for me :/

jaredlll08 commented Jul 19, 2017

Since I can’t reproduce this, and an answer was never given as if this works without Spongeforge, I’m closing it.

yepidoodles commented Jul 19, 2017

And idk about a normal forge server, but it doesn’t work in Single player

HellishINC commented Jul 19, 2017

For what it’s worth I haven’t had this issue since and I’m betting it was most likely something I messed up.

jaredlll08 commented Jul 19, 2017

And idk about a normal forge server, but it doesn’t work in Single player

Well sponge forge can be installed client side, so it not working in single player means nothing unless the single player test was done without spongeforge.

yepidoodles commented Jul 19, 2017

As far as I am aware, SpongeForge can not be installed client side. It is a server software/ mod. So no, SpongeForge was not installed client side.

jaredlll08 commented Jul 19, 2017 •

can I get a list of the client mods?

HellishINC commented Jul 20, 2017 •

As far as I am aware, SpongeForge can not be installed client side.

Please note I didn’t do much testing as I have no real interest in running a «hacked together mess» and recreate the whole mcpc era nightmare.

Edit: it let me create a sp world and run around so.

bookerthegeek commented Jul 20, 2017

@jaredlll08 The mod list was posted in the OP unless changes is at https://pastebin.com/S3W9B77p

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Источник

1.12 scripts must be on client AND server #284

Comments

tyler489 commented Jul 29, 2017

Issue Description:

Note: If this bug occurs in a modpack, please report this to the modpack author. Otherwise, delete this line and add your description here. If you are using an unnofficial version of Minetweaker or Crafttweaker please report it to the person who gave you the version. Also please look at the other issues to make sure that you are not creating a duplicate.
it happens in a modpack but its a craftweaker issue

What happens:

Adding a script to the server that isnt on the client results in clients being unable to connect with a Fatily missing blocks and items error

What you expected to happen:

I expected it to function as it used to in 1.10 and it just to work on the server

Script used (Please Pastebin or gist your script, posting an unpasted or ungist’d script will automatically close this issue):

Minetweaker.log file (Please Pastebin or gist your file, posting an unpasted or ungist’d file will automatically close this issue):

Affected Versions (Do not use «latest»):

  • Minecraft: 1.12
  • Forge: 1.12 — 14.21.1.2426
  • Crafttweaker: 1.12-4.0.1

Your most recent log file where the issue was present:

Nothing shows on the server log

The text was updated successfully, but these errors were encountered:

jaredlll08 commented Jul 29, 2017

Not a bug. Scripts can no longer be reloaded and have to be run before the game is loaded, thus scripts cannot be sent from the client to the server

tyler489 commented Jul 29, 2017

So its intentional for forge to say missing blocks and items?

tyler489 commented Jul 29, 2017 •

This really hurts crafttweakers usefulness as a server operators tool as if a block is a known lag causer i would disable the recipy with minetweaker so players could still use the mod without the laggy block.. now i guess i will just disable the whole mod if the mod pack dev wont listen to me and supply scripts to remove the laggy item

jaredlll08 commented Jul 29, 2017

Well that forge error message is just a general message for anything missing, in this case it is recipes that are missing.

I can’t do anything to fix this, so I don’t know what you want from me, just give the scripts to the client

tyler489 commented Jul 29, 2017

Unfortunitly some people arnt smart enough to figure out how to drag and drop files.

Flabort commented Jul 29, 2017

Unfortunitly some people arnt smart enough to figure out how to drag and drop files.

Yeah, I have experience with this kind of person. Even picture instructions (AKA «IKEA Directions») won’t help them.

jaredlll08 commented Jul 29, 2017

I know how you guys feel, but there isn’t really another option at the moment, recipes need to be added before postInit (which is before the main menu appears), so it’s not like I can add a «get scripts from server» button, at the moment there is no solution to this

Ommina commented Jul 29, 2017

Would creating the server files on the client so they are present on a client restart be too obtrusive?

jaredlll08 commented Jul 29, 2017

I did think of that, it would be annoying for users to have to restart their game, and it will still error if they don’t restart

tyler489 commented Jul 30, 2017

-i would be ok with that.

jkuball commented Aug 12, 2017

Is it possible for you to hook into the Fatally missing blocks and items error and print out something like «Please note that since 1.12 CraftTweaker Scripts need to be on the server and the client, the above error message could be caused by this»?

I just debugged my server for a hour or so just to remember that yesterday I added a recipe fix on it. I was really hopeless and thought «maybe ‘blocks and items’ also include recipes since 1.12». I was just lucky to find the bug, so a message would be really really convenient.

jaredlll08 commented Aug 12, 2017

I have already looked into that, no where for me to really hook into >_

jkuball commented Aug 12, 2017

Damn. There are data packs with recipes now, right? Any possibility of sneaking zs files in there? I mean, for those there is a download from server button, if I remember right. That might be a possible improvement. But I’m just brainstorming, I’m sure you already tried some stuff.

jaredlll08 commented Aug 12, 2017

nope, because those packs would load too late, and as far as I know, they don’t do recipes

jkuball commented Aug 12, 2017

Yes, after futher research that would be a 1.13 thing. But they do recipes, so there might be a hook coming for you.

phit commented Aug 20, 2017

this should be better now thanks to MinecraftForge/MinecraftForge@28e3410 obviously recipes still wont show up in JEI etc. but they work at least and you can connect to the server with a script mismatch

TheDeviantCrafter commented Jun 28, 2018

Can recipes be disabled at run time without as many problems? I believe this is how Game Stages works. As a potential workaround, the scripts could be synced between server and client. Then the client would need to restart, activating those scripts. From there all recipes would be disabled unless the player connects to the server they got the scripts from.

jaredlll08 commented Jun 28, 2018

Reloading is a lot more than just changing crafting table recipes, so no.

ghost commented Feb 29, 2020

alright — so although that’s already 2 1/2 years old now — but what was the issue back then why scripts weren’t able to sync from server to the client? was it an issue of MC itself? forge? JEI? ct?
I’m just asking as I currently put together a small pack in 1.12.2 (just cause the mods I want to play with still not updated to any newer version) and one of the mod authors told me to just use CT instead of s/he just add a very simple config wich would be able to sync up .
as I may plan to share the pack with others would be cool to know — sure, in my case it also works if the client does not have the specific line in the script — it just shows up in JEI for them — but as already mentoined here — there’re some people not able to open a text file and add one line even if you provide them ikea-style instructions or even a YT video .

jaredlll08 commented Feb 29, 2020

It was a mixture of everything.
Forge locked the recipe registry.
JEI caching was a mission to deal with.
Reloading things doesn’t always work

ghost commented Feb 29, 2020

first: thanks for the reply =D
well — ok, I see, so there wasn’t anything CT would been able to sync on it’s own without restart — guess we have to «blame» forge then how they handled that back then =P
at least now I have a clear info — so I may could report back to the mod author that CT maybe isn’t that best solution as s/he praised it to be (s/he got that mad just to lock down the issue I created just cause I replied that for some reason JEI doesn’t sync up — such ignorant bastard) — at least when the mod itself would just have an option to toggle the specific feature the recipe would already been loaded by the mod — but would just either show up or not on JEI (and would work or wouldn’t)
anyway — as I may share it just with a small community I’m part of, if at all, it’s ok to either explain where and how to add the missing line — or just tell them it will work although it doesn’t show in JEI without the line
what bothers me — but I guess that’s also how 1.12.2 worked — please don’t take this as «blame»: when the server runs CT it’s also required on the client — there’s no way to just have it on the server to tweak some TileEntity accept additional inputs to just make something work — let alone sync the additional recipe down to the client — it’S just as it happend to be back then and I have to take it as given — maybe if I would had been part of it when 1.12.2 came out I MAY had been able to give input on forge, here, the mod — to just MAYBE had made that work as I expected it to be — but I guess I’m just a few years late to that party
thanks again for the reply anyway — at least explained to me why it’s the way it is and that there wasn’t really a way for CT to around it — just cause the base framework forge just didn’t supported it

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