Почему не работает character editor

Почему не работает character editor

there are no factions on the world creation or no raids happening — whats wrong?
you probably have some saved incompatible settings for weapon, apparel, items. to fix that go to main menu -> options -> mod settings -> character editor. open the settings of character editor, then scroll down to the end, where you can see saved weapons, apparel. click on the ‘=’ button to reset the input strings or delete them manually. when they are empty, close the settings and click on the language button in main menu. select your language — this will force all defs to reload.

how can i create, delete pawns?
to see add / remove pawn buttons — click on the star button left of the bio tab. that button will show you all extended functions for pawn creation. click it again to hide them.

where is the teleport button?
currently in the line of main buttons. at the right of the ‘pawn position’ button.

what’s the quantum void is for?
use the actual editor version — there is no such ability anymore.

why my pawns appearing bloody after loading from slot?
seems to be a bug in the current version of the rimworld game. (for all implants for arms and legs)

my pawn is not loading, what to do?
refer to thread ‘saved pawns not loading’. make sure you are using the latest version of character editor. best way to fix those problem is to load the savegame with that pawn and resave the pawn to the slot again.

whats the difference to prepare carefully?
too much difference to explain all. the biggest difference is — you can change any pawn, anytime you want. before and after crashlanding.

can i use it together with prepare carefully?
yes. note: you will lose all weapons added to pawns, when you switch configured pawns from character editor to prepare carefully.

is it compatible with facial stuff?
yes. facial stuff config can be called from the caracter editor. click on the two face symbol under the pawn image. (only available when facial stuff is active, only for non alien races)

is it compatible with psychology?
yes. you can add memories from psychology mod. psyche config is not in the ui. to configure pawns psyche, enable devmode and use the psychology button.

can i edit pawns before crashlanding?
yes. you can edit them before and after crashlanding.

can i add pawns for the world list?
yes. in the crashlanding screen there is a slider to set the number of pawns from the list. blue marked pawns will be colonists, white marked will be in the world list.

can i add more pawns than the scenario sets?
yes. you can add as much pawns as your pc can handle.

why the reupload?
personal reasons. (to remove any references to old nick)

why the pawn image is sometimes black?
it will get black, when your rimworld window is inactive for a while. to reduce performance issues, images are only loaded on change.
you can choose the mod option to force image redraw. but i do not recommend that, when you use it together with facial stuff.

is it possible to edit a pawns birthday?
yes. click in bio tab on the age in pawn description label. the line will change to input values and on the right side there will be a gift button. click on that to change birthday date.
if you use ui scaling, try to click more right of the age.

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can i change pawns race?
yes. click in bio tab on race text in pawn description label. dropdown will appear. select new race/pawnkind and confirm.

can i add zombies, predators, aliens?
yes. if you have the according mods active, like zombieland or alien vs predator.
hint: added zombies from character editor will instantly enrage and attack you.
hint: you can buy and place an alien hive with the inventory+ button
hint: you can also add alien or insect hives to ‘scattered’ field under crashlanding, then your start map will contains them.

can i make maze like maps?
yes. if you add enough of rocks to the ‘scattered’ field under crashlanding, your start map will be maze like. you can experiment with other items as well.

can i add saved pawns to world humanoid pool?
after map loading, move the camera near to map end. load your pawns. select them in editor and switch to social tab. give them the ‘lightning’-idea ‘giving up and leaving’ and they will leave the map and be added to to the world pool, as soon they leaved the map.

does this mod affect settlement creation or affect raids?
not per default. only if you change weapon tags or apparel tags. if you are not sure about having done some changes there, you can reset it back by:
1. open editor and switch to inventory tab
2. click on ‘Inventory +’
3. click on ‘>>’ — Button
4. click on ‘Reset all to Default’ — Button
5. repeat this for ‘Apparel +’ and ‘Equipment +’
this will remove all saved changes done to items, weapons and apparel.
6. force mods to reload by selecting your language in main menu again

my bio tab is blank, whats the problem?
if bio or any other tab in editor is fully blank, then one of the mods that you use are not compatible and cause errors while drawing the ui.

how to make siblings?
to make siblings choose the same mother for 2 different colonists. if you also choose the same father, then they will be brothers or sisters. rimworld makes indirect relations automatically. you can not just add a sibling directly — in order to have a sibling they need appropriate parents. this is how it works.

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Почему не работает character editor

Just broke for me after I added a few mods. Was working before.

I cannot load saved characters from the slots when making characters before starting a game.

I’ve been able to load my pawns as long I’ve had skills and traits copied on an old save before going to a new one. I don’t know if you’ll need to make a new pawn from scratch like I did, but it’s saved me trouble since then. Hopefully it works for you too, and anyone else having this issue.

Just broke for me after I added a few mods. Was working before.

I cannot load saved characters from the slots when making characters before starting a game.

Okay so try the solution Auren does, it loads the complete character.

im having this issue as well with android tiers right now
i tried deleting all gear and re-saving in new slots, they will not load in new save

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i wanted to save them and import them in a new save world

BUT my T4 robot will load just fine but my T3 T2 and few T1’s will NOT load, i click the names and nothing happens menu stay’s open and it acts as if i never clicked them to load

i really dont get it, it talks about apparel and even if i strip that android down to the birthday suit, have game run alittle save in a new slot and try to load still same error no matter what android i try to load ALL but that 1 T4

a interesting thing i found out is T4 btw was made pre-save start as sole starting pawn, he created the other 5 androids i want to add to new save.

the interesting part is non of the crafted androids he made will load after making save of them

BUT i had a t1 join shortly after starting called conner i was not going to have join new save BUT he will save and load.

so by my testing i get the feelz crafted androids in the save will save but not load?! i wonder if this is a mod conflict or related to android tiers

so after some testing and using only core mods needed to run android tiers char editor mods i still get the bug that only crafted androids cannot be loaded after saving them still.

im wondering if this issue is in mods that allow pawns to have children and if they will not load either?
if anyone has tested this one, that would be interesting to know lol

ok this is a crafted android in a newer test save with alot less mods
Main MOD: Android Tiers
Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1386412863&searchtext=android+tier

so using mod manager this is my current mod list/load order for the current test saves ill link you

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Почему не работает character editor

@Draculazla[FIN]
you see the face options that are available. others are either not compatible or not available with the currently used modlist.

@Draculazla[FIN] — most likely as you said. could be because of HAR mod

[NL] Facial Animation makes the following in .
face types seems to be managed by this specification alone.

HeadPointy
EyeDull
RGBA(0.438, 0.399, 0.541, 1.000)

LidQuite
BrowNormal MouthNormal SkinNormal

Description.
— Head Shapes.
Option List
: HeadNormal, HeadPointy(Female Only), HeadSquare(Male Only)

— Eye.
Option List
: EyeNormal, EyeWide, EyePointy, EyeDull(Female Only)

— Brow.
Option List
: BrowNormal

— Eye Lid.
Option List
: LidNormal, LidPointy(Female Only), LidFlashy(Female Only), LidQuite(Female Only), LidSleepy(Female Only)

— Mouth.
Option List
: MouthNormal

— facial mole.
Option List
: SkinNormal (None), SkinRightEye, SkinLeftChin

The eye color entry(EyeballControllerComp_color) appears to have already been overridden by the Character Editor, but the details are unknown.
It would be nice if there was a way to add these to the character, even if it was a manual description. .

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Character Editor

last update: 2021-09-11 (version 1.3.842)
Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns)

• editor for pawns on map and for crashlanding
• editable: body, head, hair, skin color, apparel color, gender, name, age, skills, passion, traits, backstory, health, needs, thoughts, attraction, relations, favorite color
• list for all available pawns, on map, in world, animals, etc
• create, edit, remove, find, load, save pawns
• edit or shift pawn inventory items
• equip, edit or place weapons, apparel, items
• change faction, race, mental state, inspiration
• recruit, resurrect, heal or hurt pawns
• redress, undress pawns
• teleport pawns
• change or edit ideology
• give or remove titles
• add or remove psy abilities

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Harmony
Core
Royalty (optional)
Ideology (optional)
HugsLib (optional)
.
Character Editor

• ARGB/HDR [Enable/Disable] (image of selected pawn)
• Create with race specific clothes [Enable/Disable]
• Create nude [Enable/Disable]
• Create no start weapon [Enable/Disable]
• Create no start inventory [Enable/Disable]
• Editor pauses game [Enable/Disable]
• Show editor tabs [Enable/Disable]
• Show pawn list [Enable/Disable]
• Mini view [Enable/Disable]
• Show in main tabs [Enable/Disable]
• Architect menu objects [Enable/Disable]
• Optional map settings [Enable/Disable]
• Automatic Apparelcheck [Enable/Disable]
• Stay in cascet [Enable/Disable]
• Show dead logo [Enable/Disable]
• Use sorted pawn list [Enable/Disable]
• Use name files [Enable/Disable]
• Hotkeys for UI and Teleport
• Resolution (image of selected pawn)
• Stack Limit [1..9999] (max value for the inventory slider)
• Num capsule slots [10..100]
• Custom saved armor changes
• Custom saved weapon changes
• Custom saved item changes
• Custom pawns [90 slots]

a) start the editor from the crashlanding screen
b) start the editor from the main tabs after the map has loaded (near to menu)
c) start the editor from mod settings
d) start the editor by entering ‘Zombrella’ or ‘Zombgrella’ cascet with pawn
e) start the editor by pressing hotkey button (set a hotkey in settings)

1. Precondition Gradient Hair mod is active.
2. Click on the Hair-Label to open the color picker dialog.
3. Select your Color for ColorA and ColorB.

should be compatible to almost every mod

• To see add / remove pawn buttons — click on the star button left of the bio tab. that will show you all extended functions for pawn creation and more. click it again to hide them.
• To choose the color with color picker, click on the hair label or apparel label or skin label.
• There are 90 slots for pawns. Saved items are limited to 5. Gradient Hair is saved, when available.
• When starting editor while pawn is selected, then selected pawn will be autom. selected in editor.

• editable stats were added since 2019-07-18T01:33, that is fully optional and just for fun
• stat changes are instant for the current game session
• you can rollback all stat changes by clicking on reset all to default
• when you want to keep your changes after game restart, than you can use the save button
• should also work with combat extended, but the functionality is limited
• the editable changes for weapons is a lite version of the weaponry mod
• the editable changes for armors is from my unreleased armory mod
• you can buy the items instead of adding them to a pawn, by clicking on the item texture

• Most of the ui elements are auto translated to all in-game languages.
• Full language support for german, english, french, polish, spanish, russian, japanese, simplified chinese

• Proxyer for japanese translation.
• 黄俊浩 for simplified chinese translation

to change the hairs with gradients, you will need the Gradient Hair mod
if you are looking for extra weird hair, here is a Gradient Pack I

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