Troubleshooting
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This article will help you find and fix common issues with Procedural Objects.
Contents
Common issues
Detail mod incompatibility
All kinds of issues can happen when both Procedural Objects and the Detail mod by Ronyx are installed. In most cases it can’t be solved, but sometimes this procedure can fix it : Potential fix:
- Disable Ploppable Asphalt, Procedural Objects, and Detail in the content manager
- Unsubscribe from Ploppable Asphalt (and all assets that require it), Procedural Objects, Detail, and Detail Nature
- Resubscribe to everything you just unsubscribed to except for Detail and Detail Nature. I subscribed to the Ploppable Asphalt collection before I subscribed to PO, but I’m not sure if order matters here.
- Launch the game, enable Ploppable Asphalt and Procedural Objects, load a save
- Confirm that all your procedural Ploppable Asphalt objects are working
- Exit the game, resubscribe to Detail and Detail Nature, enable Detail in the content manager
Main button invisible
Sometimes the main Procedural Objects button seems gone. In most cases it just has been moved out of screen. Try deleting the ProceduralObjectsSettings.cgs file in the C:\Users\ \AppData\Local\Colossal Order\Cities_Skylines\ directory and then restart the game.
Mod files missing
If you get this error message in your log :
- MAYBE: you are using a locally downloaded copy of the mod on an illegal install of the game, or any other paid version that is not Steam. This issue will be addressed asap, nothing can be done to fix it at the moment.
- MAYBE: Translation files for the mod are missing, which in fact often means all adjacent mod files are missing. In order to fix this issue stop the game, delete the PO workshop folder and its content entirely (delete the 1094334744 folder in C:\Program Files (x86)\Steam\steamapps\workshop\content\255710 ) and restart the game. The mod should get redownloaded.
- MAYBE: You moved the mod to a Local folder. The mod only works when installed in workshop folders. At least leave the adjacent mod files in the C:\Program Files (x86)\Steam\steamapps\workshop\content\255710 folder (typical path) except the .dll file.
- MAYBE: You are using the __noWorshop tag. This may cause issues.
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Procedural Objects
Made by Simon Royer from the #FrenchCityDesigners community.
Version 1.7.3 compatible with Cities:Skylines 1.13.1-f1 (Sunset Harbor) and all expansions.
No expansion required.
The Procedural Objects mod adds a vertex customization tool directly in game, which allows you to Edit, Scale, Texture, Rotate in any direction, Add text, Custom parameters or behaviour modules to any prop or building for your needs. On its own, it only comes with two shapes (cube and plane) but you can use any prop or building with the mod !
This mod will be regularly updated and features will be added.
Feel free to make suggestions or report issues in the comments. Irrelevant comments may be deleted.
Unsubscribing won’t break save games. The objects will simply disappear.
- Move It
- Find It
Any report that does not include the log will not be taken into consideration, or deleted if too irrelevant.
Guide on how to find the output_log file
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Procedural objects не работает
Can we have the option to select the original texture if we add BASIC to the asset please?
Hi developer, I’am happy you made this mod.
I have now 3 ideas:
1. — Number controll — Able to change positions by number for presscion (ui for it you can get from Traffic Manager — Signals controll UI)
2.1 — Texture Replace — Able to change texture for a simple object or asset (could be hard during Unity engine)
2.2 — Texture select while asset placing (Possible future)
3. — Copiing, Grouping — Simple
I have now 1 issue:
1. — Can be disabled vertex merging?
Thanks for this
Hi developer, I’am happy you made this mod. (. )
Im unsure if this is a feature of the square preset, and as yet I have not tied the mod, but is it possible to do this with decals painted onto the terrain? I could really see this being amazingly useful for fields etc alongside tiled textures.
Amazing mod, I never thought someone would be quite this innovative
I don’t see this mentioned anywhere (. )
Well .. what about an easier control via drag and drop with the mouse? (. )
Simon thanks again for this briliant mod. I few suggestions and ideas for improvement having spent 30 hours working with it to create a number of assets.
1/ The Menu that overlays the game world acts as a selection box even though it is not intended to do so. So when using large models if you try to select some vertices to create a dependency group and any part of the menu overlaps the model then any vertices underneath the menu will also be selected. Not a huge issue if you are aware of it ( just move the menu away from the model) but I think you still need to be aware and at least alert users to this even if you cant fix this behavior.
2/ The same issue applied to whole objects. If you have a lot of procedural objects in your scene and you try to select a new one from the list of avaialble objects, then if another procedural object is underneath the menu when you try to select a new object then the already placed object is selected instead.
3/ Is it intended to enable scale by axis as opposed to just uniform scale? Scale mode already has an axis gizmo but it does not appear to do anythng , would be great for some models if you could scale on just one axis ie ( x , or z) independently.
Simon thanks again for this briliant mod. (. )
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Procedural objects не работает
Hi and thanks for your work.
I launch CS via Epic Games (as I got it for free during winter offers).
When trying to enable the mod in CS, I’ve got the error ProceduralObjects localization exception : No localization was found to load !
According to the troubleshooting section of the wiki, this error could be thrown because the mod is moved in the local folder. Having the game on Epic Games, I have no choice but download the mod thanks to the steamworkshopdownloader and put it in the local folder.
Does that mean I can’t use the mod at all or is there a way to fix that ?
I will address this issue !
when i manually installed it also failed to load:
A Mod caused an error [System.Exception]
Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. —> System.Exception: ProceduralObjects localization exception : No localization was found to load !
at ProceduralObjects.Localization.LocalizationManager.SelectCurrent () [0x00000] in :0
at ProceduralObjects.Localization.LocalizationManager.CreateManager () [0x00000] in :0
at ProceduralObjects.ProceduralObjectsMod.OnSettingsUI (UIHelperBase helper) [0x00000] in :0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
can u fix it ? thanks!
I also am an EGS user and downloaded your mod from smods.ru and did the installation manually to the file directions. When I try to turn it on, I’ve got this error log:
A Mod caused an error [System.Exception]
Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. —> System.NullReferenceException: Object reference not set to an instance of an object
at ProceduralObjects.ProceduralObjectsMod.OnSettingsUI (UIHelperBase helper) [0x00000] in :0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.ExceptionA Mod caused an error [System.Exception]
Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. —> System.NullReferenceException: Object reference not set to an instance of an object
at ProceduralObjects.ProceduralObjectsMod.OnSettingsUI (UIHelperBase helper) [0x00000] in :0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
Could you help me to address this issue? TIA!
Well this mod has only worked on Steam and no where else.
Hopefully this mod needs to work not only with Epic Games but also GOG too which makes the game to work offline and without DRM. This mod needs a game changer update for an offline version I have been wanting for years!
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