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Nanobot Drill and Fill System
- This system could drill, fill landscapes and collect ore (inside solid rocks) within range around the system. It also could collect floating ore. (Maximum range adjustable via setting file, default 75m large version 25m small version)
There are three modes for Drilling / Filling.
Status lights showing the current state of the block:
System is survival and dedicated server ready
Mod settings could be changed via settings file. See Discussion: Block Settings
Allows to:
Create a world settings file inside your current world folder.
Change the logging level.
For details type nanodrills inside in game chat
- Power usage (changeable via settings file)
20W Standby (collecting information about the voxels/items to drill/collect/fill)
+1.5kW if drilling/collecting or +150kw if filling
+10kW if a transport is running.
(small version block always 1/3)
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Space engineers nanobot drill не работает
- Working with Mods adding new ore materials. Fixed 1.0.0.0 (2019.10.06)
- Spontaneously appearing voxels while drilling. Fixed 1.0.0.1 (2019.10.13)
- Unable to drill any ores from Better Stone. Tested and Working, seems to fixed with 1.0.0.0 (2019.10.06)
- Not clearable spikes inside drill area on clients. Fixed 1.0.05 (2019.10.20)
- Improvement in client server communication (less load). Done 1.0.05 (2019.10.20)
- Drill now also mining planetary surface boulders. Fixed 1.0.6 (2020-02-17)
- Side mount points now correct. Fixed 1.0.6 (2020-02-17)
not really a bug:
how do i get it to work on modded ores?
im using «deuterium fusion reactors» wich adds deuterium ice to the game. the drill system (in drill mode) will just create floatings and well, the deut. ice will not show up in the priority list.
dont know about other modded ores.
it diggs through it but only collects the stone and create the deut. ice as a floating object.
also the drill will show: deuterium in the «items to drill list» and deuterium ice in the «floatings to collect list»
besides that it works just great good work !
(i loaded the ore mod before the drill mod btw)
I was using it to drill the initial entrance to my base. It was going well, until it spawned a large mass of voxels around itself and completely blew up my respawn pod. The below screen shot shows what it looks like after I managed to dig the remains of the pod out.
not really a bug:
how do i get it to work on modded ores?
im using «deuterium fusion reactors» wich adds deuterium ice to the game. the drill system (in drill mode) will just create floatings and well, the deut. ice will not show up in the priority list.
dont know about other modded ores.
it diggs through it but only collects the stone and create the deut. ice as a floating object.
also the drill will show: deuterium in the «items to drill list» and deuterium ice in the «floatings to collect list»
besides that it works just great good work !
(i loaded the ore mod before the drill mod btw)
I was using it to drill the initial entrance to my base. It was going well, until it spawned a large mass of voxels around itself and completely blew up my respawn pod. The below screen shot shows what it looks like after I managed to dig the remains of the pod out.
Very strange never happend to me. Has this been a ‘floating’ object or a solid block connected to the voxel beeing drilled?
Do you happen to have the traces of the time?
Or can you somehow provoke that?
Same as Dr. Laurenz Geistert. I seem to be unable to drill any ores from Better Stone using this.
Very strange never happend to me. Has this been a ‘floating’ object or a solid block connected to the voxel beeing drilled?
Do you happen to have the traces of the time?
Or can you somehow provoke that?
Very strange never happend to me. Has this been a ‘floating’ object or a solid block connected to the voxel beeing drilled?
Do you happen to have the traces of the time?
Or can you somehow provoke that?
I had been tunneling through, all that area had been cleared of stone, and I could walk easily in the area. I extended the flooring and then I moved my the rover I had the drill attached to into the space after it had finished the first tunnel section. Suddenly that voxel mass appeared and from what I could tell it is fully attached to the ground that had been drilled. If you like I can give you the save from just after the rover finished detonating.
I’ve done some tests with landing gears, wheels, pistons, fixed connected grids, .. and all went ok.
So if you have the save game I would appreciate it. A long with some additional data:
Single or Multiplayer, construction of the rover (in case it no longer recognizable after the crash), pistons, motors, anything special. Setting of the drill (mode: drill/collect, enabled ores,).
Thanks
What info I could figure out is recorded in a readme.txt file. And I do have mods running so it is possible a conflict happened.
Edit: Steam kept removing the link just remove the extra spaces.
Источник
Space engineers nanobot drill не работает
I have a game that I am running and a friend recommended this mod. I see that it works and has all sorts of settings in the Youtube videos of it, but when I get the drill built, I don’t see any of those special settings.
I do have a lot of mods in my game. So, I started a test game with no mods except this one and still no settings.
What am I doing wrong?
Thanks in advance
I have a game that I am running and a friend recommended this mod. I see that it works and has all sorts of settings in the Youtube videos of it, but when I get the drill built, I don’t see any of those special settings.
I do have a lot of mods in my game. So, I started a test game with no mods except this one and still no settings.
What am I doing wrong?
But I don’t think that’s because of the mod. I also just installed it. And with me on the server everything is great. All settings are there and he drills so far without any problems.
Источник
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Nanobot Drill and Fill System
- This system could drill, fill landscapes and collect ore (inside solid rocks) within range around the system. It also could collect floating ore. (Maximum range adjustable via setting file, default 75m large version 25m small version)
There are three modes for Drilling / Filling.
Status lights showing the current state of the block:
System is survival and dedicated server ready
Mod settings could be changed via settings file. See Discussion: Block Settings
Allows to:
Create a world settings file inside your current world folder.
Change the logging level.
For details type nanodrills inside in game chat
- Power usage (changeable via settings file)
20W Standby (collecting information about the voxels/items to drill/collect/fill)
+1.5kW if drilling/collecting or +150kw if filling
+10kW if a transport is running.
(small version block always 1/3)
Источник
SE — ПМ — Все о наноботах — Nanobot Build and Repair System и Nanobot Drill and Fill System!
Приветствую вас дорогие друзья с вами LurLemur и сегодня я представляю вашему вниманию моды
Nanobot Build and Repair System и Nanobot Drill and Fill System!
Ссылка на воркшоп:
Русская версия: https://steamcommunity.com/sharedfiles/filedetails/?id=1830835033&searchtext=Nanobot
Оригинал: https://steamcommunity.com/sharedfiles/filedetails/?id=857053359
Буры наноботы: https://steamcommunity.com/workshop/filedetails/?id=1879455650
Space Engineers — Полезные моды — рубрика посвященная обзору модов из мастерской стим, где LurLemur рассматривает необычне причудливые и удивительные модификации про пушки, щиты, текстуры и находит полезные в применении моды сделанные инженерами сообщества!
Space Engineers — Космическая песочница-конструктор с элементами выживания. Эта игра стала почти домом для каждого из нас кто хоть раз углубился в геймплей! Лично для меня LurLemur-а это место, где я могу творить в полной мере, создавать историю, флот, изучать, учить, снимать сюжетное прохождение, в конце концов создавать сериал! А далее и полноценную историю со своей вселенной! Бесконечность не предел, то чем я руководствуюсь при создании своих роликов! От винта!
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Видео SE — ПМ — Все о наноботах — Nanobot Build and Repair System и Nanobot Drill and Fill System! канала LurLemur
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