Steam tools mosaticon не работает
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Mosaticon cannot load some emoticons from your inventory? Probably those you just wanted to use in your art? This is an issue known to lots of Steam emoticon art creators.
In this guide I will share a temporary solution to that problem, than I’ve been using. It is most useful in large emoticon arts, when replacing each emoticon by hand would be very time consuming, but it can make your life easy also in small arts.
I wanted to use :atorb_e1: to make a simple, four color bar pattern. This emoticon comes from a deleted game so cannot be bought on the market anymore, but has a very unique shade of blue. Unfortunately Mosaticon cannot see it.
As a temporary replacement I used :sp:, which is very similar. This way I can predict how my mosaic will look at the end.
Unfortunately :sp: has a much shorter name than :atorb_e1: I want to use. I need to make sure if this emoticon art will fit the steam character limit, after I replace emoticons, so let us move to the next step.
Simply use bucket tool in Mosaticon to replace your temporary «looks» emoticon, with any other emoticon that have the same name lenght as your desired, missing emote.
I used :woo_crow: becasue my desired :atorb_e1: also uses 10 characters of the limit (including colons).
Now I know that my final mosaic will have 764 characters, so I can move to the next step.
Be aware, that some text editors can only find and replace words separated by spaces, and will treat your mosaic code as one word. You need a function that can find set of characters inside a word.
If you do not have editor like that or do not want to download any new software, use this link to a free online tool I use all the time, and will use as example in this guide: http://www.unit-conversion.info/texttools/replace-text/
Using it is very intuitive. You have upper and lower big windows, and small bars between them for text input. Follow this procedure:
1) Paste your code into the upper window.
2) Write the name of your «replacement» emoticon in the upper bar.
3) Write the name of your desired emoticon in the lower bar.
4) Copy the result from the bottom big window.
The result is the code for your emoticon art, with the desired emoticon, ready to paste on steam.
And this is how the result looks, when published on Steam:
If you want to check how to create emoticon art picture instead of generating it:
http://steamcommunity.com/sharedfiles/filedetails/?id=1130380323
If you want to crop your emoticon art much more efficient, than mossaticon allows you to:
http://steamcommunity.com/sharedfiles/filedetails/?id=1167191674
If you found any way of improvement for this guide, please share in comments.
Now go and have fun with all your emoticons, even those invisible for Mosaticon.
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Steam tools mosaticon не работает
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Sometimes people ask me why do I make emoticon arts for money and why it takes so much time, when there is Mosaticon «that makes all the work for you». This is simply not true. Most of the time the generation result is unsatisfactory.
Mosaticon image generator is a great tool for simple pictures with basic shapes, and sometimes it can be helpful just at the start. It can help you to get the overall shape or the basic idea of emoticon colors usage, so you can spend some hours on corecting it by replacing each emoticon one by one to make it look better. But when the model picture is very detailed, contain lots of smooth color transitions and many different curves, the generation result will not help you at all.
Example for this guide is the Grey Knight from Warhammer 40000 game. Model picture was choosen by client, and it looks like this:
After uploading the image to Mosaticon, this is what we get:
Changing the Mode and Quality settings does not make it any better. The result is blurry and unrecognisable. The sword on the bottom left looks nothing more than a bar of light and does not make any sense. The skull on the head is just a brown amorphic shape. You are not sure if the knight have any eyes and where they are.
This will not be any good base of the shape. The character count is over 13000, and generator used so many different emoticons that client would not be able to buy them. Working on that, by replacing emoticons would be sisyphean and the satisfactory result could never come.
Decision — make it «by hand» from the start.
First we need a basic shape. After some consultation, client agreed to have only the helmet of the knight. Most of the time, the best way is to make it recognisable and pleasant to look at is to make it symmetrical.
Most neuralgic points need to be carefully choosed, and placed after counting emoticons for the exact symmetry. In this example it was the center axis, tips of eyes and some skull elements.
First and most important thing was to determine the shape of the eyes. I also started to «paint» the skull, and the golden ring of the armor. gave them too much attention at this point, and this is not the proper way of doing it (the picture have to be equally balanced on each state), but nobody is perfect.
I also placed all the emoticons that could be helpfull on the bottom. That gives better overview on which emoticon will fit in certain situations
Comming closer to good eye shape and glow. Adding some basic shading to the helmet, to make it appear more round, and starting some details to the front of the helmet’s visor.
Filling the helmet with fuller shading and lighting, using many different emoticons. Different shades of gray squares are best for this task.
To get the pointy edge of the visor I’m using triangles. It is also one of most bright elements on the model image, so the triangles are white.
Adding glowing cross on the left, and little holes on the right.
Also, some skull corrections can be noticed.
Another screenshot of many corrections that were made. Eyes got more glow, helmet is more round, part of the armor under the golden ring is not a black hole anymore.
Final emoticon choice for the tiny holes on the right side has been made but before that, many different emoticons had to be tried.
Pre-final form that was sent to the client, with some corrections of the skull, armor, visor front, and of course adding the teal background. It was enough to use only two, low character count emoticons, to get a sort of shading. The direction of shading is oposite to that from the model picture, but that was just looking better on the mosaic.
This is not an issue if you are making a mosaic for yourself, from your own emoticons, but when it is for someone else, getting to the point of the final product is not an easy task. Some emoticons used could not be available on the market anymore, or could have astronomical prices. Making the product available for the client involves lots of consultations, checking prices of each emote (the set for this mosaic was around 40 emots), replacing problematic ones, reducing the number of emots used, changing expensive ones to cheaper equivalents, etc.
The final emoticon art of the Grey Knight, may look much more simple and «cartoonish» then the original picture, but is much more clear and readable, than what Mosaticon generated.
Emoticon art presented in this guide is just an example. Most of the times working on each mosaic has its individual struggles. My two goals of this guide was to show the process of making those mosaics (to those who are curious or think it is easy «becasue Mosaticon»), and by that helping those who want to make their own, but are dissapointed with the Mosaticon generation results. I’m glad if you would find this guide helpful, but if not, and you have any ideas how to improve it or spotted any errors, please let me know.
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Steam tools mosaticon не работает
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- Emoticon arts (mosaics) can be placed in two particular showcases only*. It can be either «Custom Info Box», «Items Up For Trade», or both of them. Both showcases have the same limitations, but also — noticeable differences.
- The character limit in profile showcase is formally 8000. In practice 8000 (or a number close to that) never works for some reasons, and puting emoticon art code of that lenght will result in some of the last characters deleted. The safe number of signs is around 7950.
The result of too many characters:
- The horizontal emoticon count limit is 33. If you have rows of emoticons that are longer, every extra emoticon will be transfered to the next row resulting with glitched mosaic. You can have less than 33, but I suggest the exact amount becasue narrower emoticon arts leave an empty space on the right that does not look good**.
The result of 35 emoticon wide mosaic:
- The vertical emoticon count limit (with the 33 emoticon wide art), is also 33, and any more will add the scrolling bar on the right, and disrupt your mosaic in the same manner as above. The vertical limit is also combined with the character limit. The emoticon art will be that long, how much character limit will allow. That depends on the name lenght of emoticons used in the mosaic. Lots of long name emoticons will result in short mosaic, while lots of emoticons with short names will result in longer mosaic.
⠀⠀⠀⠀⠀*Pro tip 1: If you are creative and really need or want to have more emoticon arts on ⠀⠀⠀⠀⠀profile, there is an «out of the box» way to achieve it. You can place any emoticon art to ⠀⠀⠀⠀⠀your «Custom Info Box» and make a screenshot. After that divide the picture in the right ⠀⠀⠀⠀⠀manner to fit Artwork or Screenshot showcase. With some experimentation and image ⠀⠀⠀⠀⠀editing skills you can probably also use Workshop or even Favorite Guide or Group ⠀⠀⠀⠀⠀showcases. Sky is the limit on Steam.
⠀⠀⠀⠀⠀**Pro tip 2: You can use text centering techiques to place smaller emoticon art in the ⠀⠀⠀⠀⠀middle making it look much better, than with empty space on the right. Of course you can ⠀⠀⠀⠀⠀also use that empty space on the right in an artistic way, if you have a good concept, that ⠀⠀⠀⠀⠀will make it look justified and not like an error. Combining this attitude with text centering ⠀⠀⠀⠀⠀you can come up with leaving empty space on the left or make them unequal, if that will ⠀⠀⠀⠀⠀make it look good or weird in a good way.
- There are two most common ways of acquiring the code for your emoticon art. First is making the art yourself in Mosaticon [steam.tools] , clicking «Export», and copying the code from the following browser tab, that will pop up. Second is receiving a link to this PasteBin , from someone else, and by copying the code from below the emoticon art preview.
- The code must be stored for the future in other place than Steam. The best and easiest way is to do it in Notepad. 1) Paste the code into notepad. 2) Click «Save as. «. 3) Change the coding from ANSI to Unicode. 4) Type recognisable name for the file, choose accesable location and click «Save». 5) To feel even more secure that you will never lost your mosaic, try storing the .txt file on extensive drive or online — for example by sending it to yourself by e-mail.
- Why to do it? Becasue everytime you will change something on your profile (even if that’s only a name or a background), part of your mosaic will dissapear. The nature of this bug is unknown to me, and the only solution I know is to paste your emoticon code everytime you edit your profile, as the last thing you do before saving changes.
- Not saving your emoticon art code, will irreversibly result in its partially erasing by Steam bug.
My emoticon showcases without repasting them before saving changes in profile:
- This showcase will contain only your mosaic and your own title, or no title at all.
- To add emoticon art here start editing your profile and go to «Custom InfoBox» schowcase.
- Choose one type of title for the showcase.
- Type 1 — standartd title. Simply type what you want in to the title box.
- Type 2 — invisible sign. Copy the empty space between those brackets [⠀]. Paste into title box.
- Type 3 — standard space. Simply hit normal space in the title box***.
- Now, without closing or saving, open your previously stored emoticon art code (.txt file), copy the code and paste it to your «Custom InfoBox», and then save changes in your profile.
⠀⠀⠀⠀⠀***Pro tip 3. Type 3 is a bit tricky. It will result in a glitch, similar to too many emotes in a ⠀⠀⠀⠀⠀row, with a scrolling bar. This occurs only if you place the mouse cursor over the ⠀⠀⠀⠀⠀showcase, and it dissapears when you refresh the page. The glitch is visible only to you. ⠀⠀⠀⠀⠀No other Steam user, that visits your profile, can trigger that, and all of them will always ⠀⠀⠀⠀⠀see your emoticon art normally. Use 3th type of title only if you can tolerate that.
Type 3 showcase with cursor over it:
Same showcase with cursor moved aside:
Same showcase back to normal, after refreshing the page:
- This showcase will contain not only your mosaic, but also an unchangable title of the showcase, 6 items you can choose to fit your mosaic or remove them, and some personal market statistics. This showcase could be preffered instead of «Custom InfoBox» for few reasons. Some users have very detailed infoboxes, and do not want to loose all that information for the sake of emoticon art.
- To add emoticon art here start editing your profile and find «Items Up For Trade» showcase.
- Choose one type of the showcase.
- Type 1 — with items. 1) Simply choose from your inventory all the items you wish to be shown above your emoticon art. It can be same item or all different. It can be emoticons or any other items from your inventory. 2) Now, without closing or saving, open your previously stored emoticon art code (.txt file), copy the code and paste it to your «Items Up For Sale» showcase, and then save changes in your profile.
- Type 2 — without items. 1) Choose one, not valuable item and place it in every slot (have to be the same copy, if you have many copies of that item). 2) Open your previously stored emoticon art code (.txt file), copy the code and paste it to your «Items Up For Sale» showcase, and then save changes in your profile. 3) Go to your Steam inventory, find that item and place a listing of it on the market. (you don’t have to actually sell it, but only create a listing, and if you give it a high price, no one will buy it). 4) Confirm the listing in your mobile Steam app, and items will disappear (you can now delete the listing and items will not reappear).
- Double emoticon art is a one picture combined of two parts. This section does not apply if your two emoticon arts are completely seperate pictures. In that case you can place them enywhere, and in any combination you like.
- Becasue of the differences in both showcases, mentioned on the beginning of both sections, you will get the best result by using «Items Up For Trade» as the upper part, and «Custom Info Box» as the lower part of the whole image.
- Using different «Custom Info Box» title options (described in thrid section of this guide), will result in different types of «connection» of the two parts of the picture.
Left showcase have the «invisible sign» title, and the right have the «standard space» title****.
- Remember to paste both codes egain, everytime you edit your profile.
⠀⠀⠀⠀⠀**** Pro tip 4: If you are making your own double emoticon art, you have to choose the ⠀⠀⠀⠀⠀title type before trying to match second picture to the first one. The gap between both ⠀⠀⠀⠀⠀pictures in «invisible sign» type is a distance close to 4 emoticons, while with the «standard ⠀⠀⠀⠀⠀space» the distance equals two rows of emoticons. You need to have that in mind, ⠀⠀⠀⠀⠀becasue the «eye» (but actually the brain), will rather fill the missing space continuously, ⠀⠀⠀⠀⠀trying to imagine what would be there between both pictures, instead of jumping from one ⠀⠀⠀⠀⠀to another and ignoring the space. In other words, don’t make both pictures look good ⠀⠀⠀⠀⠀when they touch eachother, becasue the whole image will look bad after you place them ⠀⠀⠀⠀⠀on steam, with one of those two types of distance from eachother.
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